I want to create an item that can be picked up which allows the unit to place a spider mine down. The item can stack (using charges I assume) so that one item slot can carry multiple spider mines. Again, I basically want to allow units to pick up spider mines as an item and place them as if they were the vulture unit.
The one patch gave some way to stack items if I remember correctly. There is also a tutorial on it somewhere in the tutorials forum. Rest is a basic Target type item that creates your mine using a Create Unit effect.
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I want to create an item that can be picked up which allows the unit to place a spider mine down. The item can stack (using charges I assume) so that one item slot can carry multiple spider mines. Again, I basically want to allow units to pick up spider mines as an item and place them as if they were the vulture unit.
The one patch gave some way to stack items if I remember correctly. There is also a tutorial on it somewhere in the tutorials forum. Rest is a basic Target type item that creates your mine using a Create Unit effect.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Terminator8: Go I believe there's already an item for what you want in the editor. I remember testing it at some point.