I am currently working on an Uber Infestor, and I'm in the previewer and I know that there are 8 attachment points / bones, but I can't exactly tell where most of them are on the infestor.
Is there a way of telling in the previewer, or am I going to have to test out by attaching something to the points I'm unsure of, one at a time??
And I guess if I can't get the points I want, I'll have to make custom offsets... oh boy... haha.
I am currently working on an Uber Infestor, and I'm in the previewer and I know that there are 8 attachment points / bones, but I can't exactly tell where most of them are on the infestor.
Is there a way of telling in the previewer, or am I going to have to test out by attaching something to the points I'm unsure of, one at a time??
And I guess if I can't get the points I want, I'll have to make custom offsets... oh boy... haha.
Render -> Show Geometry -> Attachment Points
You will see the attachment points as small triangle-ish objects. If you select one attachment point in the list, it will blink at the model.
@Kueken531: Go
Nice! Thanks alot!
Now if only I can get these damn missiles working properly...