Create an item of generic type, In the item fields you will see equip behaviour. This is where you put the "buff" you are about to make.
Go to behaviours and create a buff . go to modification field in the buff and find combat "damage unscaled". set it for melee/range/splash and specify each number. Now create a unit with an actor, go to the unit fields and find the item field. State the item you just made in there.
ok i got the actor and unit together and the item is made with the fields you said modified but the item is not giving the buff to the hero when it is picked up.
Can someone please explain to me how to make an item that will increase attack by a certain amount?
@danny15002: Go
make behavior that gives the amount of damage you want
make item with equip behavior set to the behaviro you just made
success
@happy04: Go
i did that and its not working. im not sure what fields i have to modify
@danny15002: Go
ok , ill explain it as brief as possible.
Create an item of generic type, In the item fields you will see equip behaviour. This is where you put the "buff" you are about to make. Go to behaviours and create a buff . go to modification field in the buff and find combat "damage unscaled". set it for melee/range/splash and specify each number. Now create a unit with an actor, go to the unit fields and find the item field. State the item you just made in there.
thats it.
@Jinxxx123: Go
okay i cant figure out how to attach an actor to a certain unit. sorry for being so needy but i knew how to do this step and forgot how.
@Jinxxx123: Go
ok i got the actor and unit together and the item is made with the fields you said modified but the item is not giving the buff to the hero when it is picked up.
@danny15002: Go
okay nevermind guys my items were made correctly all along. the inventory was jacked up