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how to make a casterIsNotSelectedByItsOwnerPlayer validator?
As far as I'm aware, this can't be done from data alone. You could make a dummy behavior that is applied when the unit is selected (and removed when deselected), and have a validator check to see if the unit has the behavior
@PirateArcade | I make games | Ask me things on Discord
@greythepirate: Go
ok. Thanks, I'll try that.
how to make a casterIsNotSelectedByItsOwnerPlayer validator?
As far as I'm aware, this can't be done from data alone. You could make a dummy behavior that is applied when the unit is selected (and removed when deselected), and have a validator check to see if the unit has the behavior
@PirateArcade | I make games | Ask me things on Discord
@greythepirate: Go
ok. Thanks, I'll try that.