Sorry for cannot point out what I exactly try to query in the title, since my problem may involve some general understand about Data Editor.
Infact what is still troubling me now is just a micro problem that doesn't matter, however I just cannot leave this flaw off:
I have almost successfully created Comsat Station as add-on building for Terran Command Center, however the Command Center plays NO building animation as training SCV when adding on the Comsat Station, it just keep the stand animation as nothing is happening to it while the add-on building is in construction animation.
This is indeed a trouble which has been torturing me since the last night. I have carefully checked all materials involved and rectified all mistakes I supposed, unfortunately all what I have tried just do not work.
So could anyone lead me a solution to this problem?
And besides this, I hope for answer about how to browse all animations of model in the Editor. Models just play their stand animation in the browser and I cannot find the animation list of the model or make the model play other animations.
I found no explicit events about playing working animation in the actors of buildings with Training ability like Command Center, Barracks, however their actor just plays working animation when they train units or construct add-ons(not include my problematic Add-on mentioned before). Did I found incorrect actors or just missed the critical settings in their actors? I consider that I have to find out the mechanism that controls the animation of actors so could I solve the problem that Command Center keeps stand animation when constructs add-on building. There must be a event which sends animation message to the actor of the unit uses construction ability, however Command Center has no Construction Ability in origin so such event is missed.
And all I have written in fact just wonder one thing that, How can I add such actor event correctly to make the actor play proper animaion I want under specific situation?
Sorry for the problem cannot be solved with your suggestion.
Abilty "que5Addon" is added to all origin add-on buildings as event triggers Actor "QueueAnimAddon", while I didn't grant this ability to my custom add-on buidling.
However nothing changed after I add the ability "que5Addon" to my custom add-on building.
I made the Command Center play its' work animation with method shown in the image I attached.
Sorry for cannot point out what I exactly try to query in the title, since my problem may involve some general understand about Data Editor.
Infact what is still troubling me now is just a micro problem that doesn't matter, however I just cannot leave this flaw off:
I have almost successfully created Comsat Station as add-on building for Terran Command Center, however the Command Center plays NO building animation as training SCV when adding on the Comsat Station, it just keep the stand animation as nothing is happening to it while the add-on building is in construction animation.
This is indeed a trouble which has been torturing me since the last night. I have carefully checked all materials involved and rectified all mistakes I supposed, unfortunately all what I have tried just do not work.
So could anyone lead me a solution to this problem?
And besides this, I hope for answer about how to browse all animations of model in the Editor. Models just play their stand animation in the browser and I cannot find the animation list of the model or make the model play other animations.
I found no explicit events about playing working animation in the actors of buildings with Training ability like Command Center, Barracks, however their actor just plays working animation when they train units or construct add-ons(not include my problematic Add-on mentioned before). Did I found incorrect actors or just missed the critical settings in their actors? I consider that I have to find out the mechanism that controls the animation of actors so could I solve the problem that Command Center keeps stand animation when constructs add-on building. There must be a event which sends animation message to the actor of the unit uses construction ability, however Command Center has no Construction Ability in origin so such event is missed. And all I have written in fact just wonder one thing that, How can I add such actor event correctly to make the actor play proper animaion I want under specific situation?
check the macro actor "queue anim"
@FunkyUserName: Go
Sorry for the problem cannot be solved with your suggestion.
Abilty "que5Addon" is added to all origin add-on buildings as event triggers Actor "QueueAnimAddon", while I didn't grant this ability to my custom add-on buidling.
However nothing changed after I add the ability "que5Addon" to my custom add-on building.
I made the Command Center play its' work animation with method shown in the image I attached.
But still, thks for your inspiration~