I need a 2x2 footprint that allows ground movement but disallows building.
Basically I want a structure that will allow units to pass through it but wont allow structures to be built on it.
The footprint tab doesnt seem to work -.- I checked all the sets and placements and everything. I managed to get it so units can pass through it, but structures can still be built on it. I think it's simply not registering the footprint at all.
The reason no one is responding is because everyone is scared of the footprint editor. Blizzard made it unnecessarily complex. I know personally I haven't even bothered trying to figure out how it works, maybe someone else can point you in the right direction if you really want to figure it out.
The reason no one is replying is because your post is still "young". Give it a few hours before saying " Everyone is scared ".
I personally have looked at the Footprint Editor and... well... I've never needed a new footprint so I never really tried anything. Yes, it seems a little complicated but I doubt it's "scary".
However, maybe i can point you into the right directions.
First thing first, the footprint editor does seem work as far as layers are concern. By that i mean, the footprint editor does appear to generate similar XLM data to those of other existing footprints.
What doesn't work is custom footprints: footprints you, and specifically you, have created. Luckily, you can modify an existing footprint and use it.
Here are five existing footprints that are not used: footprint 1x1 (creep), footprint 3x2, footprint 1x2, Zerg Hole Small, and Xel' Naga Ship Alarm. DO NOT alter the footprint id and/or use the command "reset to parent/default value." Your map may glitch up and you'll have to manually delete the corrupted data by editing the footprintdata.xml
I had to rebuild my entire map because of that crap.
Also, could you post your footprintdata.xml and componentlist? Nothing of mine worked; it look like you had some success though.
to access the footprintdata and componetlist:
Open your map
Go to save as
In the drop down menu from the "save as filetype" select SC2Component and save
Locate where you saved your map.
Open the SC2Component folder.
Look around for those two files: they can be read by notepad.
I can now get it to be either Unpathable completely, disallowing moving and building, or fully pathable, allowing movement and building. I can't make it allow moving but not building :S
Rollback Post to RevisionRollBack
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
Next change the "Data Type:" to "Units" and select "Photon Cannon" from the list.
In the box on the right, find "Movement - Collide" and double-click on the space to the right of it to open an "Object Values" window. Uncheck everything under "Collide" and click "OK" to close the window.
Perhaps you should uncheck the collision flag from your unit?
Do you actually want to do footprint data editing if not there's easier ways around this.
So let me get this, you want the buildings to still have their normal footpoints so there's a grid to build on and so you CAN'T stack buildings? Also units have to be able to move through the buildings as if they weren't there but still be able to interract with them... This is what I did.
I'm pretty sure all you really have to do is change verious radious' of the unit. I also disable all except "Structure" under "Movement - Collide" in the "Unit" tab. I'm not sure which ones you don't need to, I just did them all to be safe. But under the "Units" tab change "Movement - Radius" and "Movement - Seperation Radius" to 0 as well as under the "Model" tab change "Radius" to 0. I Believe that's all you need to do, that's what I did anyhow.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I need a 2x2 footprint that allows ground movement but disallows building.
Basically I want a structure that will allow units to pass through it but wont allow structures to be built on it.
The footprint tab doesnt seem to work -.- I checked all the sets and placements and everything. I managed to get it so units can pass through it, but structures can still be built on it. I think it's simply not registering the footprint at all.
The reason no one is responding is because everyone is scared of the footprint editor. Blizzard made it unnecessarily complex. I know personally I haven't even bothered trying to figure out how it works, maybe someone else can point you in the right direction if you really want to figure it out.
Great to be back and part of the community again!
@TacoManStan: Go
The reason no one is replying is because your post is still "young". Give it a few hours before saying " Everyone is scared ".
I personally have looked at the Footprint Editor and... well... I've never needed a new footprint so I never really tried anything. Yes, it seems a little complicated but I doubt it's "scary".
it just doesn't appear to work for the most part. I doubt its the young part, I've asked plenty of questions that have never been answered yet lol.
Like, all my footprint manages to accomplish is making the structure build on a 2x2 grid. Beyond that it doesn't register.
http://forums.sc2mapster.com/development/data/21950-custom-footprint-bugged/#p7
Looks like you're in the same boat.
However, maybe i can point you into the right directions.
First thing first, the footprint editor does seem work as far as layers are concern. By that i mean, the footprint editor does appear to generate similar XLM data to those of other existing footprints.
What doesn't work is custom footprints: footprints you, and specifically you, have created. Luckily, you can modify an existing footprint and use it.
Here are five existing footprints that are not used: footprint 1x1 (creep), footprint 3x2, footprint 1x2, Zerg Hole Small, and Xel' Naga Ship Alarm. DO NOT alter the footprint id and/or use the command "reset to parent/default value." Your map may glitch up and you'll have to manually delete the corrupted data by editing the footprintdata.xml
I had to rebuild my entire map because of that crap.
Also, could you post your footprintdata.xml and componentlist? Nothing of mine worked; it look like you had some success though.
to access the footprintdata and componetlist:
I can now get it to be either Unpathable completely, disallowing moving and building, or fully pathable, allowing movement and building. I can't make it allow moving but not building :S
@EchoedRequiem: Go
http://www.galaxywiki.net/wiki/Stacking_Buildings
Perhaps you should uncheck the collision flag from your unit?
==============================================================Anyways, I'm only theorycraft here. I'll try to find what you need when i have time to access the editor.
I'm not sure if this is what you need, but it's worth a shot
Footprint number 1
Footprint number 2
The second footprint is just an nulled footprint.
Test it out and tell me if works.
Do you actually want to do footprint data editing if not there's easier ways around this.
So let me get this, you want the buildings to still have their normal footpoints so there's a grid to build on and so you CAN'T stack buildings? Also units have to be able to move through the buildings as if they weren't there but still be able to interract with them... This is what I did.
I'm pretty sure all you really have to do is change verious radious' of the unit. I also disable all except "Structure" under "Movement - Collide" in the "Unit" tab. I'm not sure which ones you don't need to, I just did them all to be safe. But under the "Units" tab change "Movement - Radius" and "Movement - Seperation Radius" to 0 as well as under the "Model" tab change "Radius" to 0. I Believe that's all you need to do, that's what I did anyhow.