So I'm working on a small wave-type survival map and I need the spawned units to be able to see and acquire targets regardless of how far away they are. I've got a visibility modifier up for Player 15(Hostile) to reveal the entire map and I have the minimum scan range set for my units to the maximum of 500. The problem is, this isn't far enough. If I hide my hero on the bottom-right corner of the map only the bottom end right spawns will see him and come looking for him, while the other ignore him. Anyway around this?
this might just be bugged, but 500 range covers ALL of a 256x256 map. You can test this out by placing an Orbital Command in a bottom corner, and scanning all 3 corners without any problems. It just might be limited/bugged for acquiring.
I think they addressed this on Blizzcon / QA, not sure where it was exactly.
Thing is that scan/vision range on ground units is limited, because it's very cpu intensive to run the acquire checks on high distances.
I didn't seem to have this problem in Wc3. I set the acquisition range to 20,000 and gave them unlimited sight and they would track me down regardless of where I was on a 256x256 map. Why is it now a problem in SC2?
I guess a temporary fix would be to create a trigger to order each unit to attack a random player in the player group, but that shouldn't have to happen.
Well, SC2 requires quite a bit more memory than "relic" warcraft 3. I mean... I ran WC3 on a P2 400mhz 512ram PC on high settings with almost no problems.... that was when it first came out. My current PC could run WC3 on the highest settings without even heating up, but when I play SC2, all my settings are at medium, because any higher and I get the 'You are slowing down the game - turn your settings down cause you can't afford a Super PC' message. SC2 just requires so much more.
So if you could have unlimited scan range, I guess it would bog most people down, at least currently. SC2 is designed to be played by almost anyone, not just the people who can afford a 2gig vid card and 12 gigs ram. Hopefully they will find a solution that makes it possible without bogging PC's down.
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So I'm working on a small wave-type survival map and I need the spawned units to be able to see and acquire targets regardless of how far away they are. I've got a visibility modifier up for Player 15(Hostile) to reveal the entire map and I have the minimum scan range set for my units to the maximum of 500. The problem is, this isn't far enough. If I hide my hero on the bottom-right corner of the map only the bottom end right spawns will see him and come looking for him, while the other ignore him. Anyway around this?
@HexenLord: Go
this might just be bugged, but 500 range covers ALL of a 256x256 map. You can test this out by placing an Orbital Command in a bottom corner, and scanning all 3 corners without any problems. It just might be limited/bugged for acquiring.
My map is only 96x96, and they will only acquire my hero as a target from slightly under half of that distance.
I think they addressed this on Blizzcon / Q&A, not sure where it was exactly.
Thing is that scan/vision range on ground units is limited, because it's very cpu intensive to run the acquire checks on high distances.
I didn't seem to have this problem in Wc3. I set the acquisition range to 20,000 and gave them unlimited sight and they would track me down regardless of where I was on a 256x256 map. Why is it now a problem in SC2?
I guess a temporary fix would be to create a trigger to order each unit to attack a random player in the player group, but that shouldn't have to happen.
@HexenLord: Go
Well, SC2 requires quite a bit more memory than "relic" warcraft 3. I mean... I ran WC3 on a P2 400mhz 512ram PC on high settings with almost no problems.... that was when it first came out. My current PC could run WC3 on the highest settings without even heating up, but when I play SC2, all my settings are at medium, because any higher and I get the 'You are slowing down the game - turn your settings down cause you can't afford a Super PC' message. SC2 just requires so much more.
So if you could have unlimited scan range, I guess it would bog most people down, at least currently. SC2 is designed to be played by almost anyone, not just the people who can afford a 2gig vid card and 12 gigs ram. Hopefully they will find a solution that makes it possible without bogging PC's down.