Woops forgot to mention that in my efforts to make a detailed post :D
The beam does not show, I've set a sound in the attack actor aswell that I also can't hear so I'm led to believe the link between ability and attack actor is missing...
If you still can't get it to work, I would recommend editing the ghost snipe actor to include your start effect of applying bleeding and see if that works. That would help narrow down where abouts it could be wrong
Can't create a beam's impact point from a behavior was the issue.
told him to make a dummy effect - damage that deals 0 dmg and use that for the beam's impact point, and it works.
Hai,
Could someone explain why this beam doesnt work? I follow PM's tutorial but for some reason it won't work ...
I've got the following things:
Ability: Marine - Shoot
Attack Actor: Marine - Shoot Type: Action
Beam Actor: Marine - Shoot Beam Type: Beam Simple Animation Style One Shot
Note that it is set to Birth rather than Death for the animation for this particular beam model.
Anything relevant I forgot?
Woops forgot to mention that in my efforts to make a detailed post :D
The beam does not show, I've set a sound in the attack actor aswell that I also can't hear so I'm led to believe the link between ability and attack actor is missing...
Behavior is applied
@SweetZombieJesus: Go
If you still can't get it to work, I would recommend editing the ghost snipe actor to include your start effect of applying bleeding and see if that works. That would help narrow down where abouts it could be wrong
That was my starting point, looking at the original effect now, it has some Bogus things .. like Effect.Bogus.Start, could they be doing something? oO
Bumps
Can't create a beam's impact point from a behavior was the issue.
told him to make a dummy effect - damage that deals 0 dmg and use that for the beam's impact point, and it works.
@Xackery: Go
Was about to post that! <3 Xack