I've just been getting back into the sc2 editor recently.
I've been importing WoW character models into the editor, but i noticed that after adding two different wow models and textures, the textures no longer work. If I only load one model the texture works fine. Note: when i used WoWmodelviewer, I exported the textures with individual texture ids, via the export options, but it still did not work :(
I found the the tutorial for the texture swap by id, and diffusing textures, and all that junk, but it seems like it doesnt apply to the newest sc2 patch. Blizz replaced the preview model with a cutscene editor, and i dont know where to find the model materials.
If somebody could share an up to date tutorial, that would be great. Ive really been struggling to understand and apply the mechanics of the textureswap method.
Blah, I'm still getting the "could not find texture with id..." error, and it isn't working in-game. Let me post some pictures of what I did because I just can't figure it out; and to be honest, I really don't understand the procedure. It just doesn't make sense to me. Here, please take a look if you get a chance:
You need a prefix that matches in the texture declaration and the texture object.
Prefix and trigger on substring need to contain strings of the texture file name that is seen in the model details.
So, you would use "75372" as prefix in texture object and texture declaration. I would use the rest of the filename as the trigger on substring in the texture declaration in the model.
are you just trying to import the footman? if so you are doing it wrong.
:P if thats Tricerons footman and it appears to be, then you need to set the textures in the assets/textures/ just highlight them rightclick and then hit move and type Assets/Textures/
if not then i dont know what to tell you, if its just a wow model, mine always work when put in assets/Textures/ folder.
sorry i couldnt be much help.
Edit : didnt work. Trying a few otherthings with the map he provided.
The full string in the second pic is: Diffuse = 753720ae579b4cf6a14b8c8e39b36b34.tga
And this is not the footman model downloaded from the assets section- I got the model from wow model viewer. And the texture works until I add a second model & texture. Then it doesnt work anymore.
EDIT: and I attached the map up above so if you can't read something or you want to see something I didn't post a picture of you should be able to open it. Thanks so far guys, this has been really frustrating
I've just been getting back into the sc2 editor recently.
I've been importing WoW character models into the editor, but i noticed that after adding two different wow models and textures, the textures no longer work. If I only load one model the texture works fine. Note: when i used WoWmodelviewer, I exported the textures with individual texture ids, via the export options, but it still did not work :(
I found the the tutorial for the texture swap by id, and diffusing textures, and all that junk, but it seems like it doesnt apply to the newest sc2 patch. Blizz replaced the preview model with a cutscene editor, and i dont know where to find the model materials.
If somebody could share an up to date tutorial, that would be great. Ive really been struggling to understand and apply the mechanics of the textureswap method.
Thanks, and happy mapping!
@watterboy1: Go
In the new model preview you just select the model and then press Shift+D. Or right-click it or select "Window" in the menu and then "Model Data".
@LaxSalmon: Go
Thanks! Hopefully I can figure the rest out based on the tutorial.
Blah, I'm still getting the "could not find texture with id..." error, and it isn't working in-game. Let me post some pictures of what I did because I just can't figure it out; and to be honest, I really don't understand the procedure. It just doesn't make sense to me. Here, please take a look if you get a chance:
Can anybody see what I may have done wrong?
You need a prefix that matches in the texture declaration and the texture object.
Prefix and trigger on substring need to contain strings of the texture file name that is seen in the model details.
So, you would use "75372" as prefix in texture object and texture declaration. I would use the rest of the filename as the trigger on substring in the texture declaration in the model.
Just tried that, but I'm still getting the error :/
Maybe I didn't update the texture correctly?
Here's my map if somebody wants to physically get in there and see.
Anyone got a magnifying glass I can use because I cannot read those low quality images. What is the full string in the second pic?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
are you just trying to import the footman? if so you are doing it wrong.
:P if thats Tricerons footman and it appears to be, then you need to set the textures in the assets/textures/ just highlight them rightclick and then hit move and type Assets/Textures/
if not then i dont know what to tell you, if its just a wow model, mine always work when put in assets/Textures/ folder.
sorry i couldnt be much help.
Edit : didnt work. Trying a few otherthings with the map he provided.
@DrSuperEvil: Go
The full string in the second pic is: Diffuse = 753720ae579b4cf6a14b8c8e39b36b34.tga
And this is not the footman model downloaded from the assets section- I got the model from wow model viewer. And the texture works until I add a second model & texture. Then it doesnt work anymore.
EDIT: and I attached the map up above so if you can't read something or you want to see something I didn't post a picture of you should be able to open it. Thanks so far guys, this has been really frustrating
For a start make the prefix and trigger on string the whole file name as it naturally lacks a _.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
That was it! You solved it! Thank you so much for the help; it is very appreciated :)