So I'm a total newbie with projectiles and beams but I managed to create both without too much trouble, I'm stuck at trying to figure out a way for creating a beam that acts like a projectile regarding terrain.
My projectile has a guidance mover thing which I think allows it to travel up and down along terrain rather than cutting through the terrain to its target.
My beam, however, cuts straight through the terrain which is pretty bad, I have no idea on how to create the same effect without the guidance mover, since it's attached the the ammo weapon of the projectile and the beam has no projectile..
Is this currently possible?
Any help or insight appreciated, thanks.
(Edit: If not is there a way to make the beam collide with the terrain so that it won't cut through?)
a beam is defined by a start and end point. you could calculate in triggers if it will hit the ground -> then create several beams so that it wont intercept the terrain.
a beam is defined by a start and end point. you could calculate in triggers if it will hit the ground -> then create several beams so that it wont intercept the terrain.
I'm not sure what you mean, never done anything like that before can you explain further?
What do you mean by "create several beams so that it wont intercept the terrain"? I don't understand.
You mean calculating the point it touches the terrain so it won't cut through and creating a new beam at the other side ??
I might be talking out of my ass, but how about having a dummy invisible projectile that uses your desired mover and stuff, and then attach the beam end point to this invisible projectitil?
I might be talking out of my ass, but how about having a dummy invisible projectile that uses your desired mover and stuff, and then attach the beam end point to this invisible projectitil?
Sounds great but how would I attach the beam to that exactlly?
there is tal'darim mothership which hopefully has desired ability. The beam's endpoint is guided by missile, is that what you need?
Which ability is guided by missile? I only see vortex and wormhole. The only beam I see is from the weapon attack actor. I also don't see a missile/projectile for Tal'Darim Mothership so I'm not sure what is guiding a beam if any.
Search for "Line Attack" in ability, effect or behavior tabs some of that data objects will lead you to the unit that has this ability it calls something like SOA Mothership or whatever, i forgot exact name.
Search for "Line Attack" in ability, effect or behavior tabs some of that data objects will lead you to the unit that has this ability it calls something like SOA Mothership or whatever, i forgot exact name.
Oh, I had to add the void dependency to get it. I'll look into it, hopefully it will help, thanks.
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So I'm a total newbie with projectiles and beams but I managed to create both without too much trouble, I'm stuck at trying to figure out a way for creating a beam that acts like a projectile regarding terrain.
My projectile has a guidance mover thing which I think allows it to travel up and down along terrain rather than cutting through the terrain to its target.
My beam, however, cuts straight through the terrain which is pretty bad, I have no idea on how to create the same effect without the guidance mover, since it's attached the the ammo weapon of the projectile and the beam has no projectile..
Is this currently possible?
Any help or insight appreciated, thanks.
(Edit: If not is there a way to make the beam collide with the terrain so that it won't cut through?)
a beam is defined by a start and end point. you could calculate in triggers if it will hit the ground -> then create several beams so that it wont intercept the terrain.
I'm not sure what you mean, never done anything like that before can you explain further?
What do you mean by "create several beams so that it wont intercept the terrain"? I don't understand.
You mean calculating the point it touches the terrain so it won't cut through and creating a new beam at the other side ??
I might be talking out of my ass, but how about having a dummy invisible projectile that uses your desired mover and stuff, and then attach the beam end point to this invisible projectitil?
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definilty better than my suggestion
there is tal'darim mothership which hopefully has desired ability. The beam's endpoint is guided by missile, is that what you need?
Sounds great but how would I attach the beam to that exactlly?
Which ability is guided by missile? I only see vortex and wormhole. The only beam I see is from the weapon attack actor. I also don't see a missile/projectile for Tal'Darim Mothership so I'm not sure what is guiding a beam if any.
Search for "Line Attack" in ability, effect or behavior tabs some of that data objects will lead you to the unit that has this ability it calls something like SOA Mothership or whatever, i forgot exact name.
Oh, I had to add the void dependency to get it. I'll look into it, hopefully it will help, thanks.