I know there are quite a number of "how do I get my shrike turret to shoot?!" threads, but this is not one of those.
The issue I'm having here after I finally got the shrike turret to behave properly, is that even while the bunker is under construction, if the shrike turret is researched it will fire before the building is complete.
Is there something I need to toggle to change the way this behaves? Everything works great except for this little glitch I'm stuck with.
As you said, it was worth a shot, but alas it didn't do anything. Can you walk me through creating a custom validator for that, or at least point me in the right direction?
you can make the Weapon disabled by Default and enabled by the turret behavior, i you are using one. and validate the behavior with the Is Not Constructing validtor, if i understand it right having that validator in the disable field should prevent the behavior from becoming active while its host is under construction.
I know there are quite a number of "how do I get my shrike turret to shoot?!" threads, but this is not one of those.
The issue I'm having here after I finally got the shrike turret to behave properly, is that even while the bunker is under construction, if the shrike turret is researched it will fire before the building is complete.
Is there something I need to toggle to change the way this behaves? Everything works great except for this little glitch I'm stuck with.
Tried disabling the weapon/attack ability while under construction?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Would I use the "BurnDownUnderConstruction" in the validators (disable) field?
Removed (double post).
As I avoid using most already made behaviours where possible. I do not know if that would solve your problem but it might be worth trying.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
As you said, it was worth a shot, but alas it didn't do anything. Can you walk me through creating a custom validator for that, or at least point me in the right direction?
you can make the Weapon disabled by Default and enabled by the turret behavior, i you are using one. and validate the behavior with the Is Not Constructing validtor, if i understand it right having that validator in the disable field should prevent the behavior from becoming active while its host is under construction.
give unit a buff behaviour by default that disables the attack ability and is removed when the Is Constructing validator returns false
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Did what you suggested, and it solved my issue flawlessly! Thank you for the feedback.. this has been stumping me for awhile.