I have a quick question. Still working my way through the editor, but i wanted to see if my logic for a custom weapon works or if I am off base here.
Simply, I want to make a weapon that fires a grenade projectile that does initial impact damage (like the Marauders), but it then creates an area of effect that does damage over time for a certain period. I don't need detailed instructions what to do, just to help me work the logic.
I need to create a weapon and attach a damage and weapon effects to the weapon actor. Linked to the damage effect I should create an AOE effect that is persistent. Is this accurate or am I off base here.
I'm trying my best to understand how these things are related. I do appreciate any help with the logic. Thanks guys!
I have a quick question. Still working my way through the editor, but i wanted to see if my logic for a custom weapon works or if I am off base here.
Simply, I want to make a weapon that fires a grenade projectile that does initial impact damage (like the Marauders), but it then creates an area of effect that does damage over time for a certain period. I don't need detailed instructions what to do, just to help me work the logic.
I need to create a weapon and attach a damage and weapon effects to the weapon actor. Linked to the damage effect I should create an AOE effect that is persistent. Is this accurate or am I off base here.
I'm trying my best to understand how these things are related. I do appreciate any help with the logic. Thanks guys!
A persistent effect that deals damage in an area? I believe thats how its done.
@XenophanesFX: Go
2 words: Psionic Storm
take a good look at how Psi Storm works, then just add a missle and make it trigger on Missile Impact.
@BorgDragon: Go
Perfect! This I can do. Forgot about psi storm.
Thanks!!!