I'm toying with adding some model additions to the Rory hero unit, and when I attach a Baneling model addition (for testing purposes) via SOpAttachWeaponRight, it just floats in the air somewhere around the location of where the rocket is usually launched instead of actually being attached to the gun barrel. But if I use SOpAttachHead the baneling model animates properly (and looks funny :P). Is this an artifact of certain attachment points being static and is there a way to work around it?
(starting to wish Blizz would let us work directly with model bones :/)
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I'm toying with adding some model additions to the Rory hero unit, and when I attach a Baneling model addition (for testing purposes) via SOpAttachWeaponRight, it just floats in the air somewhere around the location of where the rocket is usually launched instead of actually being attached to the gun barrel. But if I use SOpAttachHead the baneling model animates properly (and looks funny :P). Is this an artifact of certain attachment points being static and is there a way to work around it?
(starting to wish Blizz would let us work directly with model bones :/)