I'm working on a hero map and the heros have base damage and get additional damage from items.
the damage in the tooltip looks like this 10+50, 10 is the base damage 50 the one from items.
I have created a life steal item, but it justs works with the base damage of 10, so 20% life leach will only heal 2 life.
Does anyone know how to fix this problem?
if you are very judicious with you math, it may be possible to use the Vitals Gained from Damage delt field to emulate this effect or achieve and effect close to it.
I'm working on a hero map and the heros have base damage and get additional damage from items. the damage in the tooltip looks like this 10+50, 10 is the base damage 50 the one from items. I have created a life steal item, but it justs works with the base damage of 10, so 20% life leach will only heal 2 life. Does anyone know how to fix this problem?
Upgrades?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
You mean upgrades intead of buffs? The problem is that you can sell the items in my map, and upgrades wont be removed in this case or am i wrong?
if you are very judicious with you math, it may be possible to use the Vitals Gained from Damage delt field to emulate this effect or achieve and effect close to it.
You could always use Catalog triggers since those can edit the same fields as upgrades on the fly and are reversable.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg