okay so i am trying to create a hero based off the brutalisk model . However it seems no matter what size i have this model. Any special effects show up way to large on him, While on other units it shows up properly.
An example is, lets say i cast fungal growth on this brutalisk, The whole green fungus bubble is engulfing the hero, cause its (shrinked). This applys to any special effects models, Any idea what to do?
in warcraft 3 i would do somehting like, "ignore animation scaleing for the unit". But here, all i see is "auto scale within the actor of the sfx, or the standard scaleing. These would actually be worth it, if i was okay with changing how sfx look on every unit in the whole map, But this is an isolated case and a problem seeminly only with the brutalisk.
i mentioned that if i use "auto scale" , it will affect all the units in the map , So using autoscale on the sfx actor will fix how it looks on brutalisk,But It will mess up every other unit in the map .. I need something that is isolated to this model alone (like how it was in war3)
okay so i am trying to create a hero based off the brutalisk model . However it seems no matter what size i have this model. Any special effects show up way to large on him, While on other units it shows up properly.
An example is, lets say i cast fungal growth on this brutalisk, The whole green fungus bubble is engulfing the hero, cause its (shrinked). This applys to any special effects models, Any idea what to do?
in warcraft 3 i would do somehting like, "ignore animation scaleing for the unit". But here, all i see is "auto scale within the actor of the sfx, or the standard scaleing. These would actually be worth it, if i was okay with changing how sfx look on every unit in the whole map, But this is an isolated case and a problem seeminly only with the brutalisk.
Any ideas?
Not tried this myself but try giving the Auto Scale Factor a negative value.
i mentioned that if i use "auto scale" , it will affect all the units in the map , So using autoscale on the sfx actor will fix how it looks on brutalisk,But It will mess up every other unit in the map .. I need something that is isolated to this model alone (like how it was in war3)