HEy guys, I have a question, i have created an ABILITY for the unit Korhal Flag. And when i clcik on it, it is owned by me but nothing comes up where i have it. JUst blank command Card and i have no idea why, sory i cant provide more info.
You can set/remove some flag to get what you want, like StragusMapster said, if the 'uncommandable' flag is set you wont see any f the unit's command buttons.
Based on your previous thread I'd say you should set the 'unselectable' flag, I'm not sure if thats the correct name. Cause there isn't anything a player can do by selecting it.
Thanks guys, na i want people to be avble t o select so they can head towards etc, and the flag is going to have 1 abiltiy that can be used once, i think i ahve successfully dome that , about to test it AGAIN :)
Ok, i can now use the abiltiy, but when i try and use it nothing happens... Its a picture of zealot charge, and its meant to be raynors chrono rift, but nothingn happens,it tells me where i want to place it and everything. thjen when i do place NOTHING happens... please help!!
EDIT: is it possible via triggers to disable the command card if some uses a dialog?
Ok, i can now use the abiltiy, but when i try and use it nothing happens... Its a picture of zealot charge, and its meant to be raynors chrono rift, but nothingn happens,it tells me where i want to place it and everything. thjen when i do place NOTHING happens... please help!!
EDIT: is it possible via triggers to disable the command card if some uses a dialog?
1) Is the effect present? "Nothing happens" could be any number of problems. If you tried simply duplicating the effect of Raynor's chrono rift, the actor links may have been messed up, meaning you get no sound, visual, or animation. Check to see if the behavior is being applied to units in the target location.
2) If no behaviors are being applied to anything, check the effects themselves. This is especially true if you decided to make your own ability from scratch. For an ability like chrono rift, you should be creating a persistent effect, which calls a search effect, which in turn calls an apply behavior effect, that applies a set behavior. Make sure all the elements are present and appropriately linked to each other and the ability itself.
3) Are you getting any sort of error message? That could be a huge clue as to what's going wrong.
well to nnumber 3 thats a NO, and I just added the ability like i normally would through the command card. I get the whole placement thing, but i get no sound or visual or animation or an effect of the actual rift.
well to nnumber 3 thats a NO, and I just added the ability like i normally would through the command card. I get the whole placement thing, but i get no sound or visual or animation or an effect of the actual rift.
Alright well, did you duplicate an existing ability or create your own?
I guess i duplicated. I just checked it and cant see anything wrong. But i didnt create my own ability.
So, you duplicated Raynor's Chrono-rift right?
I would trace the ability through the editor from start to finish, and make sure all the links are functioning properly. Basically, Raynor's ability looks sort of like this:
Ability (effect-target) ->
Effect (create persistent) ->
Effect (set) ->
Effect Unit (search area) and Effect Missile (search area) ->
Effect Apply Unit (apply behavior) and Effect Apply Missile (apply behavior) ->
Behavior Chrono Rift (Units) and Behavior Chrono Rift (Missiles)
Go through, and make sure every link is correct. The ability should call the correct create persistent, which should call the correct set, which should include the correct two search area effects, and so on.
Chances are, this stuff should be working, but there may be a problem here if your ability is not working at all. If everything is in order, test again to see if the ability itself works (ignore the visual / sound effects for now). Isolate the problem first - you need to know if the problem is with the ability or if the problem is with the actors that display the sound / visual effects.
If the ability works, and the ability -> effects -> behaviors are all properly linked, then check the actors. Click on the effect "create persistent." On the tree on the bottom left-hand side, you should see 3 actors, one model, and two sounds. Are all of these present? If not, you need to go to the actors you want and add the correct event and action. If so, then trace the actor to the model and sound effects. Are these the correct models and sounds? Sometimes, duplicating breaks these links and the editor links to models and sounds that don't exist.
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HEy guys, I have a question, i have created an ABILITY for the unit Korhal Flag. And when i clcik on it, it is owned by me but nothing comes up where i have it. JUst blank command Card and i have no idea why, sory i cant provide more info.
And the button was added to the command card? Remove the "Uncommandable" flag for the unit if it's set.
You can set/remove some flag to get what you want, like StragusMapster said, if the 'uncommandable' flag is set you wont see any f the unit's command buttons.
Based on your previous thread I'd say you should set the 'unselectable' flag, I'm not sure if thats the correct name. Cause there isn't anything a player can do by selecting it.
Thanks guys, na i want people to be avble t o select so they can head towards etc, and the flag is going to have 1 abiltiy that can be used once, i think i ahve successfully dome that , about to test it AGAIN :)
Ok, i can now use the abiltiy, but when i try and use it nothing happens... Its a picture of zealot charge, and its meant to be raynors chrono rift, but nothingn happens,it tells me where i want to place it and everything. thjen when i do place NOTHING happens... please help!!
EDIT: is it possible via triggers to disable the command card if some uses a dialog?
1) Is the effect present? "Nothing happens" could be any number of problems. If you tried simply duplicating the effect of Raynor's chrono rift, the actor links may have been messed up, meaning you get no sound, visual, or animation. Check to see if the behavior is being applied to units in the target location.
2) If no behaviors are being applied to anything, check the effects themselves. This is especially true if you decided to make your own ability from scratch. For an ability like chrono rift, you should be creating a persistent effect, which calls a search effect, which in turn calls an apply behavior effect, that applies a set behavior. Make sure all the elements are present and appropriately linked to each other and the ability itself.
3) Are you getting any sort of error message? That could be a huge clue as to what's going wrong.
@Soma2035: Go
well to nnumber 3 thats a NO, and I just added the ability like i normally would through the command card. I get the whole placement thing, but i get no sound or visual or animation or an effect of the actual rift.
Alright well, did you duplicate an existing ability or create your own?
I guess i duplicated. I just checked it and cant see anything wrong. But i didnt create my own ability.
So, you duplicated Raynor's Chrono-rift right?
I would trace the ability through the editor from start to finish, and make sure all the links are functioning properly. Basically, Raynor's ability looks sort of like this:
Ability (effect-target) -> Effect (create persistent) -> Effect (set) -> Effect Unit (search area) and Effect Missile (search area) -> Effect Apply Unit (apply behavior) and Effect Apply Missile (apply behavior) -> Behavior Chrono Rift (Units) and Behavior Chrono Rift (Missiles)
Go through, and make sure every link is correct. The ability should call the correct create persistent, which should call the correct set, which should include the correct two search area effects, and so on.
Chances are, this stuff should be working, but there may be a problem here if your ability is not working at all. If everything is in order, test again to see if the ability itself works (ignore the visual / sound effects for now). Isolate the problem first - you need to know if the problem is with the ability or if the problem is with the actors that display the sound / visual effects.
If the ability works, and the ability -> effects -> behaviors are all properly linked, then check the actors. Click on the effect "create persistent." On the tree on the bottom left-hand side, you should see 3 actors, one model, and two sounds. Are all of these present? If not, you need to go to the actors you want and add the correct event and action. If so, then trace the actor to the model and sound effects. Are these the correct models and sounds? Sometimes, duplicating breaks these links and the editor links to models and sounds that don't exist.