let the weapon attack itself. sounds wierd?
the first effect of your weapon will be a search effect searching for enemies with a validator if enemie units are close. after the search effect put your normal effect chain but set everything to searcheffect:target unit instead of target unit. you have to deal with the actors a bit different then.
each time a enemy is close it will attack itself due to the validator and then start the rest of the effect.
let the weapon attack itself. sounds wierd?
the first effect of your weapon will be a search effect searching for enemies with a validator if enemie units are close. after the search effect put your normal effect chain but set everything to searcheffect:target unit instead of target unit. you have to deal with the actors a bit different then.
each time a enemy is close it will attack itself due to the validator and then start the rest of the effect.
did anyone read what i wrote? this photoncanon will attack units not visisble to the photoncanon because the first effect with the validator will only attack if an enemy is close and the search effect will search the unit which is not visisble to the photoncanon. just configure the search effect properly to target only 1 unit with flag enemy.
then you have to update your attack actor with an effect that has the target of the search in scope.
this is just a workaround in case you set the target filter for attack and your weapon to not visisble and it still doesnt work.
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How do I make it so they can fire at units they cant see (in the fog of war)?
I tried to exclude "visible" in the target filter of the cannon weapon but that didnt work.
@Bareleon: Go
bump
anyone? lol
maybe the title is too specific? maybe change it to "help how to make a unit fire without vision"
sorry I cant help you myself : /
Thanks. I changed the title. and its ok, I been trying to figure it out but so far nothing is working.
let the weapon attack itself. sounds wierd?
the first effect of your weapon will be a search effect searching for enemies with a validator if enemie units are close. after the search effect put your normal effect chain but set everything to searcheffect:target unit instead of target unit. you have to deal with the actors a bit different then.
each time a enemy is close it will attack itself due to the validator and then start the rest of the effect.
@ funkyusername
I think he wants a photon cannon to attack enemy units he doesn't have vision of
Will that make it attack units in the fog of war?
@Bareleon: Go
did anyone read what i wrote? this photoncanon will attack units not visisble to the photoncanon because the first effect with the validator will only attack if an enemy is close and the search effect will search the unit which is not visisble to the photoncanon. just configure the search effect properly to target only 1 unit with flag enemy.
then you have to update your attack actor with an effect that has the target of the search in scope.
this is just a workaround in case you set the target filter for attack and your weapon to not visisble and it still doesnt work.