I would go to the modifications tab and go to behavior; and scroll down to where to says state flags. this is where u can change if a unit is targetable or highlightable yes?
i would try suppress life, (i have not tried this).
if it doesnt work, then you will probably need to do it via triggers; this i'm sure because this is the only way ive been hiding and showing healthbars regardless of the player's settings.
So i want to hide units HP bar when behavior applied.
I know i can modify actors of every unit : behavior.*.on -> hide hp bar.
But is it possible to create one actor that hides HP bars of units?
I tried to create it from "actor simple", but i think i missed with actor type or host field...
@Dzuke911: Go
I would go to the modifications tab and go to behavior; and scroll down to where to says state flags. this is where u can change if a unit is targetable or highlightable yes?
i would try suppress life, (i have not tried this).
if it doesnt work, then you will probably need to do it via triggers; this i'm sure because this is the only way ive been hiding and showing healthbars regardless of the player's settings.
You were on the right track, create a second actor that is created when the behavior goes on ( and destroyed when off ).
Send the appropriate message in your events, but set the target of the message to _Selectable so that it goes to the unit's main actor.