In my map, I want to have a unit that his model scale, damage and health increase each time that this unit kills an enemy unit. I tried to find out how to do it with the events in the actor section attached to the unit, but it seems that it doesn't work.
each time it recieves an increase also increase status inside actors. you can count it up. since you cannot use status directly to set the scale you have to create an event + condition (status) for each size.
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Hello everyone,
In my map, I want to have a unit that his model scale, damage and health increase each time that this unit kills an enemy unit. I tried to find out how to do it with the events in the actor section attached to the unit, but it seems that it doesn't work.
Any help would be really appreciated.
thank you
its easy to do with triggers, but since your on here asking about the actor. i'm guessing you want to go about it in the data editor.
@phil1429: Go
each time it recieves an increase also increase status inside actors. you can count it up. since you cannot use status directly to set the scale you have to create an event + condition (status) for each size.