I am duplicating the ability Neural Parasite, for the main reason that I want one Neural Parasite to have no requirement, while the other Neural Parasite primarily used by the game stay as it is (Use Neural Parasite requirement).
I am close to having a good duplicate of the Neural Parasite ability except the animation is not smooth. When the duplicated ability is used, the tentacle slow draws out of the unit, and then stalls, and in a split second, it connects to the target. It's not smooth, like the original Neural Parasite ability.
In galaxy editor realm duplication is an evil because everything gets messed up and difficult to work with in future. Learn making stuff from scratch. In your map, however, you should give to copied data references some valid names, because some object references just doesn't exist.
Ok, instead of duplicating the ability, you could have adjusted the requirement, so it works for both cases. For example you could add the whole "use" part of the requirement to an "Or" so it could read like:
Or (count upgrade "neural parasite" completed) (count behavior "a new behavior here" completed at unit) or something like that, then give that new behavior to the units that aren't supposed to require the upgrade.
Dear people of SC2Mapster,
I need help again.
I am duplicating the ability Neural Parasite, for the main reason that I want one Neural Parasite to have no requirement, while the other Neural Parasite primarily used by the game stay as it is (Use Neural Parasite requirement).
I am close to having a good duplicate of the Neural Parasite ability except the animation is not smooth. When the duplicated ability is used, the tentacle slow draws out of the unit, and then stalls, and in a split second, it connects to the target. It's not smooth, like the original Neural Parasite ability.
What do I do?
In galaxy editor realm duplication is an evil because everything gets messed up and difficult to work with in future. Learn making stuff from scratch. In your map, however, you should give to copied data references some valid names, because some object references just doesn't exist.
Have you even checked my file to know what I mean?
Making stuff from scratch will consume more resources.
Ok, instead of duplicating the ability, you could have adjusted the requirement, so it works for both cases. For example you could add the whole "use" part of the requirement to an "Or" so it could read like:
Or (count upgrade "neural parasite" completed) (count behavior "a new behavior here" completed at unit) or something like that, then give that new behavior to the units that aren't supposed to require the upgrade.
@SoulFilcher: Go
Please help still. I have only a slight idea about what you're talking. I need you to guide me step by step if possible.
UPDATE: I think I am getting it by myself. I just opened the Requirement tab, and I see about what you're talking.
UPDATE: Your paradigm is working. Thank you. Ummm..... how do I set this thread to solve?