Hi all!
I created a hero with levels, attributes and upgradeable spells... (not completed but it work)
..now i got a problem, how do enable a spell (like the 'ulti') for levels 6 / 11 / 16? and normal spells for level 1/3/5...
Example:
Spell X Level1 require HeroLevel 1.
Spell X Level2 require HeroLevel 3.
Spell X Level3 require HeroLevel 5.
Spell X Level4 require HeroLevel 7.
Spell Y Level1 require HeroLevel 6.
Spell Y Level2 require HeroLevel 11.
Spell Y Level3 require HeroLevel 16.
Hi all!
I created a hero with levels, attributes and upgradeable spells... (not completed but it work)
..now i got a problem, how do enable a spell (like the 'ulti') for levels 6 / 11 / 16? and normal spells for level 1/3/5...
Example:
Spell X Level1 require HeroLevel 1.
Spell X Level2 require HeroLevel 3.
Spell X Level3 require HeroLevel 5.
Spell X Level4 require HeroLevel 7.
Spell Y Level1 require HeroLevel 6.
Spell Y Level2 require HeroLevel 11.
Spell Y Level3 require HeroLevel 16.
If you wanna see my hero: TestHero4sc2mapster..
Need use requirements? how?
@TheTrigger: Go
Have a look at this, mate: http:www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/complete-hero
He emulates the WC3 hero ability behavior.
In short requirements that compare ability level to the behaiour (Veterancy) level
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ty! video a bit confused, because I didn't understand what he said ..:)
Its ok, work ..can I delete the description of the requirements? (in game) It 's really horrible.. thanks again
EDIT: solved!