(You need to load Campaign dependencies to see it)
I'm trying to create a weapon for the MULE that is a rotating saw that stays in front of the MULE and damages everything directly next to it.
I'm still a beginner at attachments so I'm wondering what the best way to do this would be.
I'm still experiment and trying to figure out the best possible solution myself, but at the moment I have this problem: When I duplicate the SS_TerraTronSaw it continues rotating. When I change its Object Type into a ModelAddition (which I believe would help me attach it to the MULE) then it just stays still.
How can I make an actor rotate? How can site operators help me achieve what I want?
(You need to load Campaign dependencies to see it)
I'm trying to create a weapon for the MULE that is a rotating saw that stays in front of the MULE and damages everything directly next to it. I'm still a beginner at attachments so I'm wondering what the best way to do this would be.
I'm still experiment and trying to figure out the best possible solution myself, but at the moment I have this problem: When I duplicate the SS_TerraTronSaw it continues rotating. When I change its Object Type into a ModelAddition (which I believe would help me attach it to the MULE) then it just stays still.
How can I make an actor rotate? How can site operators help me achieve what I want?
Play the animation that makes it rotate.
I ran into the same problem. Try to play the Stand (Global Loop) animation.
It works. Thank you :) (how I I mark this thread as solved?)