I tried to duplicate the Raynor - Toss Grenade ability and give it to a ghost. I made it work correctly so that the ghost animates (attacks) when he casts the ability. But then, I noticed the explosion effect goes out immediately when he fires the grenade. But the grenade model is still there and does damage when it lands. I checked
Actors - Toss Grenade (Unnamed) 2, the impact effect and launch effect are set correctly to my duplicate effects, in the actor event, I changed TossGrenadeDamage and TossGrenadeLaunchMissil to their duplicates as well. The explosion model still goes off too early though. Does anyone know how to fix this?
I tried to duplicate the Raynor - Toss Grenade ability and give it to a ghost. I made it work correctly so that the ghost animates (attacks) when he casts the ability. But then, I noticed the explosion effect goes out immediately when he fires the grenade. But the grenade model is still there and does damage when it lands. I checked
Actors - Toss Grenade (Unnamed) 2, the impact effect and launch effect are set correctly to my duplicate effects, in the actor event, I changed TossGrenadeDamage and TossGrenadeLaunchMissil to their duplicates as well. The explosion model still goes off too early though. Does anyone know how to fix this?
Yeah, I did the same thing and had the same issue. I believe your solution is to check the TossGrenade (Unnamed) actor. The Art - Missile field should be set to the correct actor for your traveling grenade. If it's not, it results in the effect being applied instantly.
Hello,
I tried to give the Raynor - Toss Grenade ability to marine. All is okay, exept one. There are no animation, when marine throws the grenade.
Does anyone know how to fix it?
Hello,
I tried to duplicate the Raynor - Toss Grenade ability and give it to a ghost. I made it work correctly so that the ghost animates (attacks) when he casts the ability. But then, I noticed the explosion effect goes out immediately when he fires the grenade. But the grenade model is still there and does damage when it lands. I checked
Actors - Toss Grenade (Unnamed) 2, the impact effect and launch effect are set correctly to my duplicate effects, in the actor event, I changed TossGrenadeDamage and TossGrenadeLaunchMissil to their duplicates as well. The explosion model still goes off too early though. Does anyone know how to fix this?
Yeah, I did the same thing and had the same issue. I believe your solution is to check the TossGrenade (Unnamed) actor. The Art - Missile field should be set to the correct actor for your traveling grenade. If it's not, it results in the effect being applied instantly.
@Khalanil1: Go
It worked! I changed in Actors - Toss Grenade (Unamed) 2, the art section:
Art - Missil Field was set to a custom TossGrenade2Missil, but I set it to actor TossGrenadeMissil (Unamed) 2. Thanks!
I wish I could learn this stuff much quicker, hate going into road blocks that take hours/days to figure out.
Don't worry, over time you pick up a feeling of what mistakes led to what issues. :)
Hello, I tried to give the Raynor - Toss Grenade ability to marine. All is okay, exept one. There are no animation, when marine throws the grenade. Does anyone know how to fix it?
Duplicated abilities don't share actors. You have to duplicate the actor also, and in some cases you have to reassign launch sites.