Hello. I have created custom morphing unit for my map.
Thats the events i have made analogically for this unit's "forms":
It all works ok, but the unit's facing seems to be always south. How can i make it accept transfers that are enabled for each actor of each form? All of them have enabled transfer of rotation in actor's proprties but they always face south after morph :/
Does your unit not have turnable flagged on? But anyhow, triggers solve anything. Make a timer that sets its facing in a variable, i believe there is a value for each game unit there is placed. And when you finish that ability you set his facing.
Hello. I have created custom morphing unit for my map.
Thats the events i have made analogically for this unit's "forms":
![http://img219.imageshack.us/img219/3586/morph.gif](http://img219.imageshack.us/img219/3586/morph.gif)
It all works ok, but the unit's facing seems to be always south. How can i make it accept transfers that are enabled for each actor of each form? All of them have enabled transfer of rotation in actor's proprties but they always face south after morph :/
Please advise.
@Azzaaer: Go
desperate bump
Does your unit not have turnable flagged on? But anyhow, triggers solve anything. Make a timer that sets its facing in a variable, i believe there is a value for each game unit there is placed. And when you finish that ability you set his facing.
Look at your Morph abilities flags. Check "Ignore facing" and it wont turn anywhere while and directly after morphing.
This one worked. Thanks a lot for info about easy fix. :)