I'm having trouble with custom footprints on my units, in that it causes them to be displaced by about 0.5 of a unit from what it is in the editor to what it actually is in the game. See these pitctures:
Interestingly, if you take the footprint off the unit, it's in the correct position in the game. Does anyone know what's causing this?
Having that footprint might be causing it to snap to the grid, which is why it moves (onto its correct space) in the game. I don't know why the editor doesn't reflect this, maybe you have some "place stuff anywhere" option on?
So after playing around for a bit, I've discovered that if you move the unit in the editor to where it shows up in the game, it stays in the same spot once the game is reloaded, indicating that shardfenix is correct.
However, I can't seem to find a setting anywhere? Does anyone know where I can find this?
Thanks.
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Hi All,
I'm having trouble with custom footprints on my units, in that it causes them to be displaced by about 0.5 of a unit from what it is in the editor to what it actually is in the game. See these pitctures:
Interestingly, if you take the footprint off the unit, it's in the correct position in the game. Does anyone know what's causing this?
Map File: Map File
Thanks
@KrayzBlu: Go
Having that footprint might be causing it to snap to the grid, which is why it moves (onto its correct space) in the game. I don't know why the editor doesn't reflect this, maybe you have some "place stuff anywhere" option on?
@shardfenix: Go
Good idea, I'll look into that
Thanks
@KrayzBlu: Go
So after playing around for a bit, I've discovered that if you move the unit in the editor to where it shows up in the game, it stays in the same spot once the game is reloaded, indicating that shardfenix is correct.
However, I can't seem to find a setting anywhere? Does anyone know where I can find this?
Thanks.