Basically im trying to make that doodad "black Fin Marko" (shark looking fish) & trying to figure out how to make that as a unit, which has ability to melee attack other units in water below base height. Can this be done?
Hi, I edited that model to be used as a unit, but I can't tell if it works as intended now as it was done back in 2013. You can download it here, it is in the critter pack. Tell me if it works for you.
You have to import the model (press F9 in the editor) then make a 'model data' entry that uses it. If you need more detailed instructions PM me and I can help.
Basically im trying to make that doodad "black Fin Marko" (shark looking fish) & trying to figure out how to make that as a unit, which has ability to melee attack other units in water below base height. Can this be done?
Hi, I edited that model to be used as a unit, but I can't tell if it works as intended now as it was done back in 2013. You can download it here, it is in the critter pack. Tell me if it works for you.
Wow... nice, awesome thanks, i will try that when i get home.
Hi Soul, I download them, but sorry for noobie question.... how to use them? :P
You have to import the model (press F9 in the editor) then make a 'model data' entry that uses it. If you need more detailed instructions PM me and I can help.
how do i do the opposite
Make a Doodad actor and change it to use the model of the unit before copying events across.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hey. I have made doodads into units in my current project "Resource Curse". For example I have used Rock (Giant) as unit/doodad with 4x4 footprint. Link: https://www.sc2mapster.com/projects/resource-curse-campaign-project
You can also find this thread useful: https://www.sc2mapster.com/forums/development/data/201880-show-trees-rocks-in-minimap-solved