I was recently informed that the "Planet Icon" models are actual full-fledged planets that I could use on my map. However there's a downside (which there always seems to be when planets are involved). The model is set off to the side. Like, when you use the model and place the unit, the planet will be on the edge of the selection circle when you click it. However the game reads the unit in it's proper location, the model is just off to the side. I've tried everything I can think of to make it work. I've tried using an adjust actor to move it (only actor involved is the unit's actor, so that didn't work), I've tried simply rolling with it and moving the selection circles and whatnot. But nothing I do works. The only option I can think of is making it so the unit doesn't use a model, and using attach/adjust actors to place the planet model on the unit. But that'd require individual actors for all the planets, and is a lot of work. So if anyone can come up with a better solution I'd be eternally grateful.
Yeah, I did that. But it really is quite cumbersome. I suppose if there's no other way. The problem is, the game still detects the unit as being in one place. All you're doing is changing the visual of the selection circle. So while it LOOKS like the unit is over there, the game (and thus triggers) think it's somewhere else. So if I go through and change all the selection offsets, I'd also have to change all the triggers too. :(
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I was recently informed that the "Planet Icon" models are actual full-fledged planets that I could use on my map. However there's a downside (which there always seems to be when planets are involved). The model is set off to the side. Like, when you use the model and place the unit, the planet will be on the edge of the selection circle when you click it. However the game reads the unit in it's proper location, the model is just off to the side. I've tried everything I can think of to make it work. I've tried using an adjust actor to move it (only actor involved is the unit's actor, so that didn't work), I've tried simply rolling with it and moving the selection circles and whatnot. But nothing I do works. The only option I can think of is making it so the unit doesn't use a model, and using attach/adjust actors to place the planet model on the unit. But that'd require individual actors for all the planets, and is a lot of work. So if anyone can come up with a better solution I'd be eternally grateful.
Planet icon model:
Selection Offset (-1.000000,0.000000,0.000000)
problem with that if you use trigger to change planet radius it wont adjust the selection offset...
Yeah, I did that. But it really is quite cumbersome. I suppose if there's no other way. The problem is, the game still detects the unit as being in one place. All you're doing is changing the visual of the selection circle. So while it LOOKS like the unit is over there, the game (and thus triggers) think it's somewhere else. So if I go through and change all the selection offsets, I'd also have to change all the triggers too. :(