I dublicated the Colossus, and the weapon aswell. A dublicated all the actors and effects, and set all the actors events refering to effect, to the coresponding new version. And now when I test it, the beam stays there when fired.
The launch location follows the dublicated colossus, so it walks around with a huge load of beams sticking out of it, which will stay untill death, where the beams will stick to the death location.
I thought it would be that there were no destroy event in the actor events, but as far as I know, there is?:
I dublicated the Colossus, and the weapon aswell. A dublicated all the actors and effects, and set all the actors events refering to effect, to the coresponding new version. And now when I test it, the beam stays there when fired. The launch location follows the dublicated colossus, so it walks around with a huge load of beams sticking out of it, which will stay untill death, where the beams will stick to the death location.
I thought it would be that there were no destroy event in the actor events, but as far as I know, there is?:
Read the tutorial dedicated to fixing duped colossus beams?
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https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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