I'm having trouble with using explicit rotation on an attached actor. Whenever I add SO_ExplicitRotateTest (see image) to the attached actor's Host Site Operations, then it will no longer follow the host's actor animations. It will still remain attached to the point I specified but will be completely still in place.
How can I use explicit rotation and also allow the attached actor to follow the host's animations.
Thanks.
Some models just do not have stable attachments. One work around is to attach a hidden marine to that point and then attach your model to the marine with the SOps you want.
Hello.
I'm having trouble with using explicit rotation on an attached actor. Whenever I add SO_ExplicitRotateTest (see image) to the attached actor's Host Site Operations, then it will no longer follow the host's actor animations. It will still remain attached to the point I specified but will be completely still in place.
How can I use explicit rotation and also allow the attached actor to follow the host's animations. Thanks.
Had same problem, dunno if you can fix it in SC2editor. The only way I know is by using 3d max...
It looks like your site operation has "Hold position" and/or "Hold rotation" set to Enabled while you probably want them both disabled.
Some models just do not have stable attachments. One work around is to attach a hidden marine to that point and then attach your model to the marine with the SOps you want.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg