Hi, guys! I'm having party with SC2 Editor, but some troubles are on my route. Can you help me with several questions, listed below?
1) I have a boss. How can i make a momental creep spreading (like hatchery) and explosion (like baneling), when boss-unit dies?
2) I have another boss. I need to make it's weapon's damage depend from unit's life. For example. Basic damage is 10. When unit lose 10% of his maximum hit points, weapon damage increase by 10 and becomes 20.
3) The last problem is easy i think, but i'm having trouble. Some buttons in Merc Compound, that allow you to hire merchenaries (like in WoL campaign) haven't costs tooltip. It work, all good, but no mineral\gas\supply information on tooltip. Some of units have them, and some of units - no. And i can't fing difference between them to fix this.
For effects that happen when the unit dies you can use a buff behavior with 0 duration and you would put the effects you want to occur when the unit dies under the Effect - Final field, since this effect happens when the buff ends by death of the host unit.
For creep spread you can create a dummy object once the unit dies. That dummy unit would have the behaviors that allow it to spread creep. Since you want this creep to be temporary you can add a timed behavior to the dummy unit that destroys it after some time has passed.
To create a unit look into the Create Unit effect type (I suggest looking at the changeling ability of the overseer for an example).
As for the tooltips I can't really help you with that, at least not now. If I can I'll look into it latter.
Anyway, hope this helps somewhat.
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Hi, guys! I'm having party with SC2 Editor, but some troubles are on my route. Can you help me with several questions, listed below?
1) I have a boss. How can i make a momental creep spreading (like hatchery) and explosion (like baneling), when boss-unit dies? 2) I have another boss. I need to make it's weapon's damage depend from unit's life. For example. Basic damage is 10. When unit lose 10% of his maximum hit points, weapon damage increase by 10 and becomes 20. 3) The last problem is easy i think, but i'm having trouble. Some buttons in Merc Compound, that allow you to hire merchenaries (like in WoL campaign) haven't costs tooltip. It work, all good, but no mineral\gas\supply information on tooltip. Some of units have them, and some of units - no. And i can't fing difference between them to fix this.
For effects that happen when the unit dies you can use a buff behavior with 0 duration and you would put the effects you want to occur when the unit dies under the Effect - Final field, since this effect happens when the buff ends by death of the host unit.
For creep spread you can create a dummy object once the unit dies. That dummy unit would have the behaviors that allow it to spread creep. Since you want this creep to be temporary you can add a timed behavior to the dummy unit that destroys it after some time has passed. To create a unit look into the Create Unit effect type (I suggest looking at the changeling ability of the overseer for an example).
As for the tooltips I can't really help you with that, at least not now. If I can I'll look into it latter.
Anyway, hope this helps somewhat.