I am trying to get a Reaper to build a Perdition Turret. By duplicating the SCV (Build), I have gotten my unit to successfully do so.
How can I design my upgrade so that it won't be able to build the Perdition Turret until I have upgraded the unit?
Secondly, I am considering allowing my Reaper to build other common buildings, such as the Barracks. If I wanted to do this, do I need to create a duplicate builder or duplicate buildings for the Reaper so that it can build without having any effects on the SCV?
Apologies if this one is a joke. I'm fried from working on these requirements all day. Must... keep... going...
I am trying to get a Reaper to build a Perdition Turret. By duplicating the SCV (Build), I have gotten my unit to successfully do so.
How can I design my upgrade so that it won't be able to build the Perdition Turret until I have upgraded the unit?
Secondly, I am considering allowing my Reaper to build other common buildings, such as the Barracks. If I wanted to do this, do I need to create a duplicate builder or duplicate buildings for the Reaper so that it can build without having any effects on the SCV?
Apologies if this one is a joke. I'm fried from working on these requirements all day. Must... keep... going...
Just add a requirement to the Build ability for that button that counts if the upgrade is completed. The upgrade just acts as a counter.
Just make a custom Build type ability for your unit.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg