Hi guys. My hero Zeratul has an ability called Void Strike. Void Strike is very similar to Zeratul's Blink. It works like this: Zeratul teleports to an enemy unit and plays his Attack Variation 05 animation. I gave the ability a 1.5 second Finish Time so that Zeratul's attack animation would finish playing before he does a regular "weapon/attack ability attack" on the enemy. The strange thing is that about half the time when I use the ability, Zeratul's Attack Variation 05 animation doesn't play at all. The other half of the time, the animation plays. Regardless of whether the animation plays or not, Zeratul does not perform a regular attack during the Finish Time (which is good). Anybody know why the attack animation is inconsistent? I have the following in Zeratul's actor's Event - Events+ field:
Hi guys. My hero Zeratul has an ability called Void Strike. Void Strike is very similar to Zeratul's Blink. It works like this: Zeratul teleports to an enemy unit and plays his Attack Variation 05 animation. I gave the ability a 1.5 second Finish Time so that Zeratul's attack animation would finish playing before he does a regular "weapon/attack ability attack" on the enemy. The strange thing is that about half the time when I use the ability, Zeratul's Attack Variation 05 animation doesn't play at all. The other half of the time, the animation plays. Regardless of whether the animation plays or not, Zeratul does not perform a regular attack during the Finish Time (which is good). Anybody know why the attack animation is inconsistent? I have the following in Zeratul's actor's Event - Events+ field:
Abil.VoidStrike.SourceCastStart
-> ModelSuddenMotionStart
Abil.VoidStrike.SourceCastStart
-> AnimPlay Spell Attack, 05 NonLooping
Abil.VoidStrike.SourceCastFinish
-> ModelSuddenMotionStop
Thanks in advance for your help.
Maybe you use the name "Spell" for multiple animations? In this case, they can cancel out each other. Try to use another name, Spell2 or something.
@Kueken531: Go
You were right. Thanks again Kueken :)