Hi, I posted a thread in triggers about this but someone told me that I might get a better answer here. The response I got didn't lead me any closer to getting this working.
Heres my problem:
I am able to create Craters (Circular) Terrain Deformations. Yet I cannot Make Square ones, I want roughly the same effect that zenx1 has here http://www.sc2mapster.com/forums/player-zone/map-feedback/29221-random-block-terrain/ (I just want the Flat Terrain Generation The Actual Full out random Map Generation I am doing myself)
Now I pm'ed him but he no longer has the source and his Response gave me an idea of what to do But it isnt working for me.
Quoted from zenx1 PM:
"Terrain deformers make the shape based on the footprint so you can try 1x1 or 5x5 footprints for different results. There are also those contour and other footprints you can try, but I guess it wont make a huge difference."
The footprints dont seem to change anything, I am applying the footprint to my terrain deformer actor. Should i apply it to a unit that creates the Deformer actor?
And My related issue, When i deform terrain and move a unit on the deformed terrain The Green Arrow that shows up where you click Is where the ground was before the deformation.
Anyway if someone knows the Solution to either of those problems Please let me know.
---------------------------
I found out what I was doing wrong, I didnt have much of an idea as to how big the actual Footprints were so I ended up making them 2 small. I managed to get a Flat 10x10 Platform Now It should be easy to Make one to the correct size. Thanks for anyone who helped :). And zenx1 for the idea
You need something like a unit that actually has the footprint to block with. The only actors capable of feeding back on gameplay are Doodad type actors but even if you destroy them their footprint remains. Use hidden units with the desired footprints and consider setting the footprints in larget complexes to avoid lag if you want heavy action.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Thanks DrSuperEvil, I managed to figure it out myself (At least the Appearence). However I still Have an issue with the Green Movement Location Icon acting like the ground isn't changed.
Will Using an actual unit fix this issue? or is it unrelated and i have to set some weird offset somewhere
Hi, I posted a thread in triggers about this but someone told me that I might get a better answer here. The response I got didn't lead me any closer to getting this working.
Heres my problem: I am able to create Craters (Circular) Terrain Deformations. Yet I cannot Make Square ones, I want roughly the same effect that zenx1 has here http://www.sc2mapster.com/forums/player-zone/map-feedback/29221-random-block-terrain/ (I just want the Flat Terrain Generation The Actual Full out random Map Generation I am doing myself)
Now I pm'ed him but he no longer has the source and his Response gave me an idea of what to do But it isnt working for me. Quoted from zenx1 PM:
"Terrain deformers make the shape based on the footprint so you can try 1x1 or 5x5 footprints for different results. There are also those contour and other footprints you can try, but I guess it wont make a huge difference."
The footprints dont seem to change anything, I am applying the footprint to my terrain deformer actor. Should i apply it to a unit that creates the Deformer actor?
And My related issue, When i deform terrain and move a unit on the deformed terrain The Green Arrow that shows up where you click Is where the ground was before the deformation.
Anyway if someone knows the Solution to either of those problems Please let me know.
---------------------------I found out what I was doing wrong, I didnt have much of an idea as to how big the actual Footprints were so I ended up making them 2 small. I managed to get a Flat 10x10 Platform Now It should be easy to Make one to the correct size. Thanks for anyone who helped :). And zenx1 for the idea
You need something like a unit that actually has the footprint to block with. The only actors capable of feeding back on gameplay are Doodad type actors but even if you destroy them their footprint remains. Use hidden units with the desired footprints and consider setting the footprints in larget complexes to avoid lag if you want heavy action.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks DrSuperEvil, I managed to figure it out myself (At least the Appearence). However I still Have an issue with the Green Movement Location Icon acting like the ground isn't changed.
Will Using an actual unit fix this issue? or is it unrelated and i have to set some weird offset somewhere
Might do but not sure.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg