yea so i am i trying to find out how to do this, When i look in the buff fields, i see vital regeneration bonus, But i dont see anything for Vital regeneration Fraction.
Im trying to get units to regenerate thier energy at a percent, Any ideas guys?
gonna be hard to set something up like that in my map :( , im using like 100 different units in total. thats a shitload of events ill have to put in . So is this the only way?
The setup I used was purely for demonstration purposes.... This method can be used for any unit with a little bit of work because the game will remember the unit properties of individual units in play.
I'll show you what I mean. Check the map attached.
(Note/disclaimer/warning: you're going to have to alter the setup of the trigger to suit your own circumstances if you're going to use this method. This demonstration is just to enlighten you as to the potential it has.)
yea so i am i trying to find out how to do this, When i look in the buff fields, i see vital regeneration bonus, But i dont see anything for Vital regeneration Fraction.
Im trying to get units to regenerate thier energy at a percent, Any ideas guys?
@Jinxxx123: Go
Make a behavior that does negative damage over time.
care to give more insight?
You can also make this buff via triggers, by using the Set Unit Property (Life regeneration rate) trigger action and a bit of maths.
Have a look at the attached map. Here a marauder is able to gain a stackable regeneration buff every time he steps onto the Terran beacon.
Edited: Removed old map and attached new one below
@ChromiumBoy: Go
gonna take a look right now
@ChromiumBoy: Go
gonna be hard to set something up like that in my map :( , im using like 100 different units in total. thats a shitload of events ill have to put in . So is this the only way?
thanks for the help though chromium
Use a periodic behaviour that applies a "Modify unit" effect. This has % modifiers.
The setup I used was purely for demonstration purposes.... This method can be used for any unit with a little bit of work because the game will remember the unit properties of individual units in play.
I'll show you what I mean. Check the map attached.
(Note/disclaimer/warning: you're going to have to alter the setup of the trigger to suit your own circumstances if you're going to use this method. This demonstration is just to enlighten you as to the potential it has.)