I've been trying to use the Lavafall actor and setting the tint color to a blue-white color after creating the actor creation event, but it doesn't seem to be affecting the lava, but only the rock supporting it.
Odds are the emissive is red. Use texture swap. Infact it uses the lavabase texture
Tint colour only acts as a colour channel multiplier to adjust the relative intensities of the colours so if it is pure red in the first place there is not blue to amplify. You should see it eventually goes black if you tint it strongly enough and adjust the HDR of the emissive.
I've been trying to use the Lavafall actor and setting the tint color to a blue-white color after creating the actor creation event, but it doesn't seem to be affecting the lava, but only the rock supporting it.
Any ideas?
Odds are the emissive is red. Use texture swap. Infact it uses the lavabase texture
Tint colour only acts as a colour channel multiplier to adjust the relative intensities of the colours so if it is pure red in the first place there is not blue to amplify. You should see it eventually goes black if you tint it strongly enough and adjust the HDR of the emissive.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
So I should use an actor event to swap the textures of the lavafall with the lavabase?
the lavafall falls part uses that texture swap it with something different like acid death 2 or something and try tinting again.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg