i am trying to create a cursor model for a certain player if one of his units has a certain buff, but i fail to add it to the cursor instead it gets hooked to the unit.
Shortform: Buff on -> Cursor Model on for owner of unit
Unfortunately there is no way I know of to attach a model to the cursor of a player, outside of ability targeting mode. So you would need to either use the ability targeting mode somehow (hard to do, because you cannot even enter it via trigger or something) or use triggers to track mouse position and move the model manually.
oh that's sad but thx anyway for answering
maybe i gonna try a little workaround that should work in theory:
having a huge invisble unit (2 screens) that is able to interact and simple change the interact cursor to something i like but i fear this gonna take hours to test...
hello there
i am trying to create a cursor model for a certain player if one of his units has a certain buff, but i fail to add it to the cursor instead it gets hooked to the unit.
Shortform: Buff on -> Cursor Model on for owner of unit
any ideas?
Unfortunately there is no way I know of to attach a model to the cursor of a player, outside of ability targeting mode. So you would need to either use the ability targeting mode somehow (hard to do, because you cannot even enter it via trigger or something) or use triggers to track mouse position and move the model manually.
oh that's sad but thx anyway for answering maybe i gonna try a little workaround that should work in theory: having a huge invisble unit (2 screens) that is able to interact and simple change the interact cursor to something i like but i fear this gonna take hours to test...
If in doubt experiment. I discovered a lot of stuff people did not know existed.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
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