I NEED SO MUCH HELP. i dont want a video guide for the editor because i need to ask questions WHILE im doing it. please if anyone could help plz plz plz post a reply to just a few of these questions (theirs alot)
How do i make a unit train from a diffrent structure, i know the train barracks ability but i want to train war pigs.
How do i get rid of the marauders tech lab requirment?
How do i give a new unit holder (ex. supply depot turned bunker) let units shoot out of it?
How do make allies with 2 teams?
How do I recolor tycus' armor? ( its blue. lulz)
How do I make a continous stream of resources? ( like having 1 resource given to the player every second.)
How can i make a mule build structures?
How do I make a build command for a sentry gun?
There are more than just these but I don't want to keep typin'. Even the slightest help is wanted and apreciated.
Thank you for reading this. Have a nice day.
3rd Video/Text guides is the best way to get used to Trigger/Data language in SC2 Editor, please watch/read some before asking questions.
Basic Trigger Tutorial by Beider
4th Ask one question at a time or else people won't anwser, because of to much anwsers to fill.
5th How do I make a continious steam of resources?
Awsner: Make a trigger with the Event: Map initialisation(Or when you want to get the resources) And use the Actions: Repeat Forever. Within the this action put: General - Wait action that waits every 1 sec and the action: Player Group: Pick each player in player group. Last put the action: Player - Modify Player Property and change in there what you want to be changed(Minerals for example).
Haven't seem you around before, so... Welcome to sc2mapster!
I moved this thread to the data forum for you, because it appears that most of your questions are data-related. As patrick said, it's good to stick to 1 question per thread. You can check out my signature if you need some intro-level tutorials.
I'll answer some of these that I know off the top of my head, although my area of expertise is triggering, not data.
You can not recolor tycus without actually editing his model in 3ds max
Give the mule a build ability (like the scv) and add the buttons to it's command card to allow it to build
Go to the barracks-build ability, and find the marauder in the info+ field. Just open up the train marauder command and click the red X to remove the requirement.
I NEED SO MUCH HELP. i dont want a video guide for the editor because i need to ask questions WHILE im doing it. please if anyone could help plz plz plz post a reply to just a few of these questions (theirs alot)
How do i make a unit train from a diffrent structure, i know the train barracks ability but i want to train war pigs.
How do i get rid of the marauders tech lab requirment?
How do i give a new unit holder (ex. supply depot turned bunker) let units shoot out of it?
How do make allies with 2 teams?
How do I recolor tycus' armor? ( its blue. lulz)
How do I make a continous stream of resources? ( like having 1 resource given to the player every second.)
How can i make a mule build structures?
How do I make a build command for a sentry gun?
There are more than just these but I don't want to keep typin'. Even the slightest help is wanted and apreciated. Thank you for reading this. Have a nice day.
Hmm well first welcome to SC2 Mapster =3
2nd Please post on the right Forum Section. Data Questions Trigger Questions
3rd Video/Text guides is the best way to get used to Trigger/Data language in SC2 Editor, please watch/read some before asking questions. Basic Trigger Tutorial by Beider
4th Ask one question at a time or else people won't anwser, because of to much anwsers to fill.
5th How do I make a continious steam of resources?
Awsner: Make a trigger with the Event: Map initialisation(Or when you want to get the resources) And use the Actions: Repeat Forever. Within the this action put: General - Wait action that waits every 1 sec and the action: Player Group: Pick each player in player group. Last put the action: Player - Modify Player Property and change in there what you want to be changed(Minerals for example).
@patrickwobben: Go
Thx dude. sry Il post in the right side next time. my bad! thx again HUGE help. :)
Haven't seem you around before, so... Welcome to sc2mapster!
I moved this thread to the data forum for you, because it appears that most of your questions are data-related. As patrick said, it's good to stick to 1 question per thread. You can check out my signature if you need some intro-level tutorials.
I'll answer some of these that I know off the top of my head, although my area of expertise is triggering, not data.
Welcome to sc2mapster :D
You can tint it or texture swap it, but that's a little more advanced.
But ya. As said above, when you post that many questions I don't know what to answer. And I'm not gonna bother, cause it probably wouldn't help.
1) Under the Train ability of the barracks just remove the requirement
2) You need both a Transport ability and a Redirect Target ability on the unit to be garrisoned in
4) Easiest solution is to export the diffuse texure, repaint it and then texture swap
5) Just have a behaviour on some unique unit that is of the Buff type which uses a periodic Modify Player effect to give them
6) Just give it a Build ability and link the various structures to the command card
7) Add the sentry gun to a Build ability, give the ability to a unit and then link it to the command card
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks so much guys! I apreciate it alot.