I am trying to make a unit consisting of 3 actors attached together: A human standing on a boat wearing a hat.
I have successfully attached the human to the boat using an actortype: Model with parent ModelAddition (Have also tried Model Animation Style Continuous) and setting Model to the human, Host Site Operations to SOpAttachHardPoint04 and adding a Unitbirth.Boat - Create Event
The Boat then have a human standing on it. But now if I want to add the hat to the human model, how would I go about this? If I do the same thing as for the boat - human, creating a actortype: Model with parent ModelAddition, setting Model to the hat, Host Site Operations to SOpAttachHead and Host+ - Subject - Actor - Human. For what event should this happen since its not a unit birth? I tried ActorCreation.Human - Create but it doesn´t seem to work?
You CAN specify that on UnitBirth.Boat -> Create. Since the Human actor is created on birth of Boat, the hat will also be created on birth of Boat, but be attached to the Human because you specified the Actor as the Host. Why it doesn't work... well there's probably a tiny little mistake(I've done plenty of tiny mistakes that screw everything up and after going over it for a good little while figuring it out). Take another look at it, make sure it's how it should be.
A Video of 1 base battlecruiser with 1 attachment, which has 1 attachment that has an attachment that has an attachment(it is possible)
Care to post the map so I(whoever) can take a look at the actor(s), or PM me if you don't want it public?
I'm having some non-related problems with the hat, but here is a map where i try to attach a human(zealot) to a boat(stalker) and then a zergling to the humans shoulder using the exact same method.
The zergling show up on the human(zealot) standing beside the boat if I have the Event+ as UnitBirth.Zealot - Create as normal, but if I change it to the boat (UnitBirth.Stalker - Create) it doesn´t show up on the human(zealot) standing on the boat.
Edit: The zergling actually does show up if I start the map in starcraft, but then it doesn´t follow the boat. I need to check up on that.
It should be a simple leg bone is connected to the kneebone situation. A is hosted on B and B is hosted on C where C is the Unit type actor. Rest is just the cosmetic choosing of SOps.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I am trying to make a unit consisting of 3 actors attached together: A human standing on a boat wearing a hat.
I have successfully attached the human to the boat using an actortype: Model with parent ModelAddition (Have also tried Model Animation Style Continuous) and setting Model to the human, Host Site Operations to SOpAttachHardPoint04 and adding a Unitbirth.Boat - Create Event
The Boat then have a human standing on it. But now if I want to add the hat to the human model, how would I go about this? If I do the same thing as for the boat - human, creating a actortype: Model with parent ModelAddition, setting Model to the hat, Host Site Operations to SOpAttachHead and Host+ - Subject - Actor - Human. For what event should this happen since its not a unit birth? I tried ActorCreation.Human - Create but it doesn´t seem to work?
That should work...
You CAN specify that on UnitBirth.Boat -> Create. Since the Human actor is created on birth of Boat, the hat will also be created on birth of Boat, but be attached to the Human because you specified the Actor as the Host. Why it doesn't work... well there's probably a tiny little mistake(I've done plenty of tiny mistakes that screw everything up and after going over it for a good little while figuring it out). Take another look at it, make sure it's how it should be.
A Video of 1 base battlecruiser with 1 attachment, which has 1 attachment that has an attachment that has an attachment(it is possible)
Care to post the map so I(whoever) can take a look at the actor(s), or PM me if you don't want it public?
I'm having some non-related problems with the hat, but here is a map where i try to attach a human(zealot) to a boat(stalker) and then a zergling to the humans shoulder using the exact same method.
The zergling show up on the human(zealot) standing beside the boat if I have the Event+ as UnitBirth.Zealot - Create as normal, but if I change it to the boat (UnitBirth.Stalker - Create) it doesn´t show up on the human(zealot) standing on the boat.
Edit: The zergling actually does show up if I start the map in starcraft, but then it doesn´t follow the boat. I need to check up on that.
I cant figure this out, but attaching models to other models bones was quite easy in 3ds max so I did that instead.
It should be a simple leg bone is connected to the kneebone situation. A is hosted on B and B is hosted on C where C is the Unit type actor. Rest is just the cosmetic choosing of SOps.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg