It's probably a pretty simple thing to do but alas, I do not know how to do it.
Basically what I need done is to have a barracks make unit A, but then after an event it would make unit B instead. Another way to put it is that you make a barracks and can build marines, but say 10 minutes in an event is triggered and you can no longer make marines, instead you make ghosts. Is it possible to do this using only one building? Because the idea I had was to make a building that made marines, then a building that made ghosts, and simply swap the two. But I feel that is very inefficient and think there's probably a better way.
Anyways, I appreciate any information you guys can provide.
@Colt556: Go Yes, you can do that, you just have to make specific requirements for the units. Is that a per structure function or after 10 minutes all structures of that type switch units?
Well what I plan on having is a 3v3v1 and on one of the teams each player has their own unique stuff. Player 1 gets say, marines, player 2 gets ghosts, and player 3 gets marines as well. But after the event I need player 3 to be unable to build marines, as player 1 becomes an enemy of player 2 and 3, so instead I need player 3 to replace his marines with ghosts. If that makes sense.
So I need everything about player 3 to change. All his barracks making marines, all his factories, all his starports, since he starts using the same units as player 1, but then switches to using player 2s units. So it needs to be a global change for player 3.
@Colt556: Go Ok. You can do it by using an upgrade. Make it so Marine button is disabled by this upgrade and Ghost button is shown, then only give this upgrade to the player you want by a trigger.
Basically you need to create a new requirement for all units that are blocked and another one used by all units that are enabled by this upgrade, then add these to the Train abilities of each strcuture.
Hmm, alright, I'll look into it. Really just knowing it's possible is great since I was about to make like three versions of every building and worker lol. So knowing I don't have to saves me a lot of work.
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It's probably a pretty simple thing to do but alas, I do not know how to do it.
Basically what I need done is to have a barracks make unit A, but then after an event it would make unit B instead. Another way to put it is that you make a barracks and can build marines, but say 10 minutes in an event is triggered and you can no longer make marines, instead you make ghosts. Is it possible to do this using only one building? Because the idea I had was to make a building that made marines, then a building that made ghosts, and simply swap the two. But I feel that is very inefficient and think there's probably a better way.
Anyways, I appreciate any information you guys can provide.
@Colt556: Go Yes, you can do that, you just have to make specific requirements for the units. Is that a per structure function or after 10 minutes all structures of that type switch units?
Well what I plan on having is a 3v3v1 and on one of the teams each player has their own unique stuff. Player 1 gets say, marines, player 2 gets ghosts, and player 3 gets marines as well. But after the event I need player 3 to be unable to build marines, as player 1 becomes an enemy of player 2 and 3, so instead I need player 3 to replace his marines with ghosts. If that makes sense.
So I need everything about player 3 to change. All his barracks making marines, all his factories, all his starports, since he starts using the same units as player 1, but then switches to using player 2s units. So it needs to be a global change for player 3.
@Colt556: Go Ok. You can do it by using an upgrade. Make it so Marine button is disabled by this upgrade and Ghost button is shown, then only give this upgrade to the player you want by a trigger.
Basically you need to create a new requirement for all units that are blocked and another one used by all units that are enabled by this upgrade, then add these to the Train abilities of each strcuture.
Hmm, alright, I'll look into it. Really just knowing it's possible is great since I was about to make like three versions of every building and worker lol. So knowing I don't have to saves me a lot of work.