My unit has an ability that causes him to teleport from point A to point B. Nearby enemies to points A & B take damage when the teleport is used. This is all working correctly.
However, since making the actor visual for each effect (both damages are handled through create persists), the actors are, for some reason, being created about 4-5 squares under my unit. I've tried modifying a bunch of different settings, but nothing I change seems to do anything.
Here's a screenshot of what's happening (the bolts should appear on the same y-axis as the unit):
Here are my current settings for each actor.
Any help would be appreciated!
Edit:
After some commonsense thinking, I realized I could just duplicate the Planet Cracker beam. After modifying the site operators, I was able to get it to work.
My unit has an ability that causes him to teleport from point A to point B. Nearby enemies to points A & B take damage when the teleport is used. This is all working correctly.
However, since making the actor visual for each effect (both damages are handled through create persists), the actors are, for some reason, being created about 4-5 squares under my unit. I've tried modifying a bunch of different settings, but nothing I change seems to do anything.
Here's a screenshot of what's happening (the bolts should appear on the same y-axis as the unit):
Here are my current settings for each actor.
Any help would be appreciated!
Edit: After some commonsense thinking, I realized I could just duplicate the Planet Cracker beam. After modifying the site operators, I was able to get it to work.