Hey guys! Just wondering could someone tell me where can I edit ramp vision in the editor. As you know the ramp vision was reduced by 1 in the latest patch. So I want to know how this can be done? Thanks
That alters a units vision per height but not their ramp vision. For instance if you change it from the default 0 to 1, units will be able to see up on the high ground when they are standing close enough to a wall. However the patch just alters a units ability to see up ramps as far. Im wondering how to alter that?
I can't be fully certain of it, but given the fact that I haven't seen any kind of data related to ramps anywhere... I believe that stuff may be hard-coded.
Well i checked all the Dependencies and they all seemed to have a universal height of 0. I mean for instance, if you go to the Liberty (Mod) Dependency you will find all the core data from before the patches came out. And it has a unit height for all the units at 0 , the same as the patch does now. So it made me think that it has always been like that. Unless the ramp vision is also changed in the single player mode?
They changed the point from where a unit can look up (counts as standing on higher ground?) a ramp.
Maybe you want to look into ramp's footprints for that change...
Hey guys! Just wondering could someone tell me where can I edit ramp vision in the editor. As you know the ramp vision was reduced by 1 in the latest patch. So I want to know how this can be done? Thanks
I just need to know where to look I dont need a detailed explanation.
There is a field under the Units data type called Unit - Vision Height.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
That alters a units vision per height but not their ramp vision. For instance if you change it from the default 0 to 1, units will be able to see up on the high ground when they are standing close enough to a wall. However the patch just alters a units ability to see up ramps as far. Im wondering how to alter that?
I can't be fully certain of it, but given the fact that I haven't seen any kind of data related to ramps anywhere... I believe that stuff may be hard-coded.
So a Unit - Vision Height just a fraction below the cliff top height does not give a proportional vision of the ramp?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well i checked all the Dependencies and they all seemed to have a universal height of 0. I mean for instance, if you go to the Liberty (Mod) Dependency you will find all the core data from before the patches came out. And it has a unit height for all the units at 0 , the same as the patch does now. So it made me think that it has always been like that. Unless the ramp vision is also changed in the single player mode?
They changed the point from where a unit can look up (counts as standing on higher ground?) a ramp.
Maybe you want to look into ramp's footprints for that change...
they removed ghost's googles ;)