I've made my first Hero Passive Ability, it basically just adds +25 health per level, nice and simple.
I'm getting a weird bug, where mana regen halts completely as soon as I learn the ability.
Ability type - Behavior
Behavior Type - Buff
I've tried remaking it a few times from scratch, I always get this error and don't understand what's wrong. I have only changed max health bonus, nothing else.
I attached the map just in case someone may be willing to take look. If testing pick Tychus Hero and any deck afterward. If you learn his hero ability watch mana regen stop :/ Ability is called - (Renegade) Iron Skin
Your behavior doesn't only halt it's mana regen, you're halting everything the unit is doing. This is because you've set time scale to 0.01 which means everything happening to this unit will go at 0.01 of the normal rate.
Careful, this is true for almost all objects. Especially actors will be screwed up completely, if you just change the base. If you make a mistake, you should always delete and recreate the object with the correct base.
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I've made my first Hero Passive Ability, it basically just adds +25 health per level, nice and simple.
I'm getting a weird bug, where mana regen halts completely as soon as I learn the ability.
I've tried remaking it a few times from scratch, I always get this error and don't understand what's wrong. I have only changed max health bonus, nothing else.
I attached the map just in case someone may be willing to take look. If testing pick Tychus Hero and any deck afterward. If you learn his hero ability watch mana regen stop :/ Ability is called - (Renegade) Iron Skin
Your behavior doesn't only halt it's mana regen, you're halting everything the unit is doing. This is because you've set time scale to 0.01 which means everything happening to this unit will go at 0.01 of the normal rate.
Thanks, seem the problem was that I made the behavior accidentally as default Attribute first, then changed it to Buff. This screwed it up.
Making it first time as a buff works fine :)
Careful, this is true for almost all objects. Especially actors will be screwed up completely, if you just change the base. If you make a mistake, you should always delete and recreate the object with the correct base.