Can someone explain to me how I can create an actor that is created when a missile is launched at a location, and destroy it when the missile reaches said location?
If you don't understand what I'm talking about, think about ClownZ Gladiator Wars, Project Haven. Many boss units have target area missile abilities, that warn players of the target area so that they can avoid the areas.
Most missile abilities use a persistent as some point whether its to determine the target location from the caster, add delay to the cast, etc. Within actors(how you create the target visual) you can use this persistent within an event or use a set based off the persistent within the effect.
Thanks, I followed it as it did, but for some reason my effect gets attached to the caster instead of being created at the target point. I have no idea why this happens -_-;;
Check the Host+ field of your aim actor. If it's set to _Selectable change "Subject" to Custom and leave it blank. Press Ok. Then open "Host Site Operations+" field and add SOpTargetPoint or SOpShadow (or even both).
Hi,
Can someone explain to me how I can create an actor that is created when a missile is launched at a location, and destroy it when the missile reaches said location?
If you don't understand what I'm talking about, think about ClownZ Gladiator Wars, Project Haven. Many boss units have target area missile abilities, that warn players of the target area so that they can avoid the areas.
Thanks in advance.
@msong7229: Go
Most missile abilities use a persistent as some point whether its to determine the target location from the caster, add delay to the cast, etc. Within actors(how you create the target visual) you can use this persistent within an event or use a set based off the persistent within the effect.
@hobbidude: Go
sorry but i can get a concrete example?
@msong7229: Go
The archangel in the campaign has a missile ability with redicles at the points of impacts as you are looking for.
Thanks, I followed it as it did, but for some reason my effect gets attached to the caster instead of being created at the target point. I have no idea why this happens -_-;;
try adding the term "at - Effect" to the actor that is being created when the persistent is created
Tried that before, but didn't work, tried all the scopes.
The archangel has no at scope term, but it still works perfectly...
Still thanks for the response
Check the Host+ field of your aim actor. If it's set to _Selectable change "Subject" to Custom and leave it blank. Press Ok. Then open "Host Site Operations+" field and add SOpTargetPoint or SOpShadow (or even both).