I also posted this question in the triggers forums, but thought id ask here as well...
Im working on a map, but have found that certain unit creations that I am doing (duplicated structures) are not even getting passed into my trigger "Unit - construction progress is Started" Event. My event of creating these units (redesigned photon cannon and others from original structures) do not register to the debugger. I have a few units that are duplicated from units like a siege tank. These units work fine with the trigger.
Is there something in the data that needs to be a certain something for this trigger "Unit - construction progress is started" ?
I have compared it against many different units and searched for a few days now trying to solve this. Any help would be greatly appreciated.
Make sure the unit is flagged as "Under Construction", which is done in the respective construction Behavior.
You mention a Photon Cannon - a structure - and then a Siege Tank - a unit. The problem can be tied to structures only. Have you checked this? Perhaps something was lost when you duplicated the unit, actors, etc. Or perhaps you are using an incorrect Trigger Event? IIRC there's an Event specifically for buildings/structures.
I also posted this question in the triggers forums, but thought id ask here as well...
Im working on a map, but have found that certain unit creations that I am doing (duplicated structures) are not even getting passed into my trigger "Unit - construction progress is Started" Event. My event of creating these units (redesigned photon cannon and others from original structures) do not register to the debugger. I have a few units that are duplicated from units like a siege tank. These units work fine with the trigger.
Is there something in the data that needs to be a certain something for this trigger "Unit - construction progress is started" ?
I have compared it against many different units and searched for a few days now trying to solve this. Any help would be greatly appreciated.
@Darchon82: Go
@Kafoso: Go
Ive tried the Under Construction behavior. Ive also tried standard buildings (non duplicated) and the trigger works fine for those.
I guess my next step is to do duplicate more buildings with less changes, to try to narrow down the differences.
I appreciate the ideas and if you have anymore id be happy to hear them.