The name pretty much says it, I have a little issue.
I've gotten all 3 single turrets to work just fine, thanks to the guides on this site. However I need to go a step farther.
Background, I used ModelAdditions to make ships that look something like the warships (I've gotten ooo's and aww's from everyone who's seen them) in world war 2. IE stuff like a fleet carrier with an open hanger and the like, funnels etc. Anyways, The battleship I have right now has 3 single turrets, these are the siege tank sieged mode turret, and the work great.
However I need them to be TRIPLE turrets (ie 9 16in guns instead of simply 3, which 9 16in was the default standard for a US battleship in ww2). That means I have 3 turrets - single turrets - that I need to be triple turrets.
Here is what I need them to do: Attach to the turret model (or recommended) actor and furthermore rotate with the turret - ie if the 3 turrets are in a horizontal line, and the turret rotates 90 degrees, they need to now be in a vertical line instead.
Here is what I have so fare: I have gotten them to attach to the current by specifying the host for the turret model attachements, however to make them share the rotation is currently beyond me.
If I understand you right you want the front bank of turrets to rotate as one item?
Try making each cluster of turrets attachments to a hidden/invisible sentry gun or somthing so that it does the rotating while they point straight relative to it.
I'm not super familiar with attachments and such, but can you not attach the 2 turrets on the side of the middle turret and then only let the middle turret rotate? The other 2 should move along then as they are attached to it.
You should be able to make them share the same rotation and do what Mogranlocky suggested.
Are you using the whole siege tank, and just lowering the body so it's hidden into the hull of the ship? If that's what you do, then attach the side siege tanks to the TurretZ attachment point of the middle one, and use local offsets to get them in the right place. That'll make them turn whenever the middle cannon does.
Howdy all,
The name pretty much says it, I have a little issue.
I've gotten all 3 single turrets to work just fine, thanks to the guides on this site. However I need to go a step farther.
Background, I used ModelAdditions to make ships that look something like the warships (I've gotten ooo's and aww's from everyone who's seen them) in world war 2. IE stuff like a fleet carrier with an open hanger and the like, funnels etc. Anyways, The battleship I have right now has 3 single turrets, these are the siege tank sieged mode turret, and the work great.
However I need them to be TRIPLE turrets (ie 9 16in guns instead of simply 3, which 9 16in was the default standard for a US battleship in ww2). That means I have 3 turrets - single turrets - that I need to be triple turrets.
Here is what I need them to do: Attach to the turret model (or recommended) actor and furthermore rotate with the turret - ie if the 3 turrets are in a horizontal line, and the turret rotates 90 degrees, they need to now be in a vertical line instead.
Here is what I have so fare: I have gotten them to attach to the current by specifying the host for the turret model attachements, however to make them share the rotation is currently beyond me.
Can anyone help me here?
Thanks!
Perhaps use the hero siege tank turret instead? It has 2 side barrels and a main barrel; looks like a triple cannon.
@Eiviyn: Go
I could but compair it to this:
Anyone have any ideas?
Edit: I don't need em to fire just need em to rotate.
If I understand you right you want the front bank of turrets to rotate as one item?
Try making each cluster of turrets attachments to a hidden/invisible sentry gun or somthing so that it does the rotating while they point straight relative to it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Could you please clarify, because the center turret fires and its the one that rotates towards the target.
I haven't tried it myself, but you could try this Uberlisk tutorial. You should be able to use what he uses for the tentacles.
I'm not super familiar with attachments and such, but can you not attach the 2 turrets on the side of the middle turret and then only let the middle turret rotate? The other 2 should move along then as they are attached to it.
@Mogranlocky: Go
Nope I've tried that is they don't share the rotation
@FockeWulf: Go
You should be able to make them share the same rotation and do what Mogranlocky suggested.
Are you using the whole siege tank, and just lowering the body so it's hidden into the hull of the ship? If that's what you do, then attach the side siege tanks to the TurretZ attachment point of the middle one, and use local offsets to get them in the right place. That'll make them turn whenever the middle cannon does.
@Builder_Bob: Go
Thanks for the Advice!
Turns out it wasn't "Attach turretZ" (cause it doesn't exist) so much as simply "attach turret"
Awsome, no my battleships have triple turrets!
Thanks guys 07