I found the problem, its just that I have no clue how to solve it.
Basically what I did is ported over the missile turret into 3d studio max.
After I did that I played around and at one point I moved the turretZ attachment to the side and notice the whole top half of the turret (the part that rotates) moved with it.
So now I just need to know how to link the entire mesh to the attachment point.
Its not enough to simply add a TurretZ attachment and export it.
You first need to link all the other objects that rotate to the TurretZ attachment so that the TurretZ is the parent. One you do that it works great :P
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Hey all,
I've got a wee bit of a problem here:
I have a custom model for both a new tank and a new turret. The issue is the tank's turret doesn't rotate on the tank.
I can't explain too much more without giving the map so I will simply upload it. The tank in question is the Medium Tank.
I will not look at the map and ask a simple question, does that custom model have a TurretZ attachment point?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yes it does in the exact same form as the missile turret. I DID look at one of your posts before I put this on the forums.
@FockeWulf: Go
I found the problem, its just that I have no clue how to solve it.
Basically what I did is ported over the missile turret into 3d studio max.
After I did that I played around and at one point I moved the turretZ attachment to the side and notice the whole top half of the turret (the part that rotates) moved with it.
So now I just need to know how to link the entire mesh to the attachment point.
Anyone know how to?
@FockeWulf: Go
Aha figured it out!
Its not enough to simply add a TurretZ attachment and export it.
You first need to link all the other objects that rotate to the TurretZ attachment so that the TurretZ is the parent. One you do that it works great :P