So Basicly i tring to make an exponential upgrade for a Battlecruiser that will increase the max population by 6 each time upgrade is done on top of the 12 the unit give with out any upgrades.
Any ideas how to come around this, coding like this or through ability, buff, or such? Thanks in advance for any help.
Try catalog triggers. Not sure if they will help but might.
Will give a try, though triggers i'm not all that familiar with yet.
Other idea that i come to think of is make it into a buff ( alike the orbital command center supply depot extension ) but here as well need to figure out how to make the buff applied and effected by the upgrades.
This might be a newbie quastion, but here goes, how to adjust the food ( supply ) value of a unit through upgrades.
This is what i tried
So Basicly i tring to make an exponential upgrade for a Battlecruiser that will increase the max population by 6 each time upgrade is done on top of the 12 the unit give with out any upgrades.
Any ideas how to come around this, coding like this or through ability, buff, or such? Thanks in advance for any help.
Try catalog triggers. Not sure if they will help but might.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Will give a try, though triggers i'm not all that familiar with yet.
Other idea that i come to think of is make it into a buff ( alike the orbital command center supply depot extension ) but here as well need to figure out how to make the buff applied and effected by the upgrades.
Good idea. Have the buff on the unit by default and enable it with the upgrade.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Done, it's works now =)