So for no apparent reason, certain abilities on my units dissappear / reappear. I think the issue is i started working with just editing the base units, but now ive duplicated them so they have a unique / different set id, and it still seems to be r everting to the original units in game. Such as a edited Ultralisk will gain that 'frenzy' ability that makes them immune to stuns etc... (from the core game)
My current way of dealing with this has been to duplicate the units and base actors and the 'unexplainable' change goes away, with no further editing. Currently ive got 3 tiers of the same units due to having to copy / replace them as they 'bug' back to their original settings. The custom abilities on these units randomly wont show in game while this is going on.
Ive read online and saw some similar talk about the requirements and dependencies. But its not the requirements, and with the dependencies I got Liberty (mod) and Liberty (campaign) as the 2 sole dependencies. Liberty (mod) is the one first listed....
So im deleting all the old 'tiers' and just having a fresh single layer of units so to speak. About half the units are working as intended, the other half are 'bugged' with their custom abilities missing. I'm open to ideas please!
It was because the 32 ability cross sharing of the morph ability.... What a junky bug!
its actually the abilities, not the command card. I tried to run the ability via trigger which you can do with the command card button missing. No go, so its the abilities.
My workaround atm;
My core morph unit morphs into a 'dummy' unit that is instantly replaced via trigger. You can make the new unit accept life / energy / etc.... of a unit. It does not accept values such as hero level, so you must make shift around with more trigger work for anything not allowed thus far to my knowledge. Triggers are so ugly IMO...
The good thing to this work around is if / when it is fixed you can just replace the dummy unit with the real unit in the data editor and remove all the triggers and it would work flawlessly then.
No, i actually don't use any comments at all. Since i have changed the above thing everything is working properly. Sometimes i swear theres a weird bug / auto change of things (the prisoner zealot is a strange unit to me for some reason) or whatever, but nothing that cant really be altered / explained. thanks for the reply though-
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So for no apparent reason, certain abilities on my units dissappear / reappear. I think the issue is i started working with just editing the base units, but now ive duplicated them so they have a unique / different set id, and it still seems to be r everting to the original units in game. Such as a edited Ultralisk will gain that 'frenzy' ability that makes them immune to stuns etc... (from the core game)
My current way of dealing with this has been to duplicate the units and base actors and the 'unexplainable' change goes away, with no further editing. Currently ive got 3 tiers of the same units due to having to copy / replace them as they 'bug' back to their original settings. The custom abilities on these units randomly wont show in game while this is going on.
Ive read online and saw some similar talk about the requirements and dependencies. But its not the requirements, and with the dependencies I got Liberty (mod) and Liberty (campaign) as the 2 sole dependencies. Liberty (mod) is the one first listed....
So im deleting all the old 'tiers' and just having a fresh single layer of units so to speak. About half the units are working as intended, the other half are 'bugged' with their custom abilities missing. I'm open to ideas please!
http://www.sc2mapster.com/search/?search=morph+command+card+bug
It was because the 32 ability cross sharing of the morph ability.... What a junky bug!
its actually the abilities, not the command card. I tried to run the ability via trigger which you can do with the command card button missing. No go, so its the abilities.
My workaround atm; My core morph unit morphs into a 'dummy' unit that is instantly replaced via trigger. You can make the new unit accept life / energy / etc.... of a unit. It does not accept values such as hero level, so you must make shift around with more trigger work for anything not allowed thus far to my knowledge. Triggers are so ugly IMO...
Were you using the editor comments field? I found putting too long comments in that caused random deletions.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
No, i actually don't use any comments at all. Since i have changed the above thing everything is working properly. Sometimes i swear theres a weird bug / auto change of things (the prisoner zealot is a strange unit to me for some reason) or whatever, but nothing that cant really be altered / explained. thanks for the reply though-