I saw in other maps they got Zukar as a unit (and Fatty), I was able to add fatty by simply changing the model to fatty's (I used Infestor as base unit)
but the same wont work with Zukar...
When i change the model the unit disappears (like it has no model) !
I tryed this with numerous units all with the same results..
Anyone knowes how to apply Zukar's model to a unit?
Zukar is an unused model can be found in data editor: Assets\Units\Critters\ZukarGiantEel\ZukarGiantEel.m3
Fatty is another unused model: Assets\Units\Zerg\Fatty\Fatty.m3
Fatty will "stick" to the unit if I change the model as u can see in these pictures ( I renamed it to Devourer) and when i do the same with the Zukar it won't stick.
OK i was able to apply the model to Swarm guardian without a problem !
The problem now is that it doesn't do any movement animation. When i move it around its kinda swimmming tho it looks wierd, not smooth, only breaks at parts of the body mimicing a swimming motion, but if its a straight path it just "slides" to the target point.
I have seen that model used in the campaign before. Was an eel that just swims about. Also reason it does not show is it is about -3 below the ground because it is meant to be a water visual.
You know there is a beta nydus worm model with a similar face.
I saw in other maps they got Zukar as a unit (and Fatty), I was able to add fatty by simply changing the model to fatty's (I used Infestor as base unit)
but the same wont work with Zukar...
When i change the model the unit disappears (like it has no model) !
I tryed this with numerous units all with the same results..
Anyone knowes how to apply Zukar's model to a unit?
Thx!!
Tried playing with the scale and SOp (Local Offset)? Does that model exist in the editor?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Zukar is an unused model can be found in data editor: Assets\Units\Critters\ZukarGiantEel\ZukarGiantEel.m3 Fatty is another unused model: Assets\Units\Zerg\Fatty\Fatty.m3
Fatty will "stick" to the unit if I change the model as u can see in these pictures ( I renamed it to Devourer) and when i do the same with the Zukar it won't stick.
@ElBushido: Go
OK i was able to apply the model to Swarm guardian without a problem !
The problem now is that it doesn't do any movement animation. When i move it around its kinda swimmming tho it looks wierd, not smooth, only breaks at parts of the body mimicing a swimming motion, but if its a straight path it just "slides" to the target point.
Any suggrstion?
Thx!
Speculation: it has to do with their Actors involving snake-like movement. DSE, am I right?
Fact: That's its move animation. It's not a commonly used model (unlike Fatty, which has good animations) for that reason.
@SGTMeowmers9: Go
Well i was lookin at it in cutsceen and it moves very life-like. I just dont have an idea how to apply it to the actor or model ...
Do you have any idea?
I have seen that model used in the campaign before. Was an eel that just swims about. Also reason it does not show is it is about -3 below the ground because it is meant to be a water visual.
You know there is a beta nydus worm model with a similar face.
@SGTMeowmers9: Go
Model determines what animations it has while actor determines what it uses.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thx for the tip!
in squadron TD works nicelly it swimms and all ... maybe a ditch this 1 idk lol!