I was messing around with actors over the weekend, and I was trying to use the SetTintColor action on some protoss models. I was able to make them all kinds of colors, but nothing I tried turned them yellow. It seemed that any time I did SetTintColor with yellow, they all turned green. I tried changing the HDR on them and it made them a brighter green.
Does anyone know of a way to make these models tint yellow? A good example of a model I am talking about is the Archon Attack Beam.
Set tint colour merely adjusts the relative brightness of the various colour channels of the texture. Also some models have their own light sources which interact with the colours. The archon beam has a strong blue light source and blue + yellow equals?
One workaround is to swap the texture of the model for one that is more compatible with that colour.
Also, if for a yellow tint, the green color is too dominant, you could try to reduce the green part for the tint (so the tint color would be orange in theory), which should make the result look more yellow-ish. Try something like 255,128,0 and a HDR of 2 and see, if it makes a difference.
It might still look terrible, you will probably get the best results, if you extract and modify the texture and then re-import and swap it out like DrSuperEvil suggested. However, this involves a little more work and MSI (unless you are lucky and there is a matching native yellow lighting texture).
I was messing around with actors over the weekend, and I was trying to use the SetTintColor action on some protoss models. I was able to make them all kinds of colors, but nothing I tried turned them yellow. It seemed that any time I did SetTintColor with yellow, they all turned green. I tried changing the HDR on them and it made them a brighter green.
Does anyone know of a way to make these models tint yellow? A good example of a model I am talking about is the Archon Attack Beam.
Set tint colour merely adjusts the relative brightness of the various colour channels of the texture. Also some models have their own light sources which interact with the colours. The archon beam has a strong blue light source and blue + yellow equals?
One workaround is to swap the texture of the model for one that is more compatible with that colour.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yeah, that's kind of what I figured. Thanks for the confirmation.
Also, if for a yellow tint, the green color is too dominant, you could try to reduce the green part for the tint (so the tint color would be orange in theory), which should make the result look more yellow-ish. Try something like 255,128,0 and a HDR of 2 and see, if it makes a difference.
It might still look terrible, you will probably get the best results, if you extract and modify the texture and then re-import and swap it out like DrSuperEvil suggested. However, this involves a little more work and MSI (unless you are lucky and there is a matching native yellow lighting texture).
You can swap beam textures using the texture select by id event
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg